Title :
A quiz-based game for addressing growing population issues: Linking learning mechanics to THE GROWTH serious game
Author :
Lameras, Petros ; Pisithpunth, Charn ; Petridis, Panagiotis
Author_Institution :
Serious Games Inst., Coventry Univ., Coventry, UK
Abstract :
This paper discusses the integration of quiz mechanism into digital game-based learning platform addressing environmental and social issues caused by population growth. 50 participants´ learning outcomes were compared before and after the session. Semi-structured interview was used to gather participants´ viewpoints regarding of issues presented in the game. Phenomenography was used as a methodology for data collection and analysis. Preliminary outcomes have shown that the current game implementation and quiz mechanism can be used to: (1) promote learning and awareness on environmental and social issues and (2) sustain players´ attention and engagements.
Keywords :
computer aided instruction; environmental science computing; serious games (computing); social sciences computing; THE GROWTH serious game; digital game-based learning platform; environmental issues; growing population issues; learning mechanics; phenomenography; quiz-based game; social issues; Economics; Education; Environmental factors; Games; Mobile communication; Sociology; Statistics; active learning; experiential learning; overlearning; passive learning; phenomenography; population growth; serious games;
Conference_Titel :
Interactive Mobile Communication Technologies and Learning (IMCL), 2014 International Conference on
Conference_Location :
Thessaloniki
DOI :
10.1109/IMCTL.2014.7011161