DocumentCode :
1799936
Title :
“You are what you play”: Breaching privacy and identifying users in online gaming
Author :
Martinovic, Dean ; Ralevich, Victor ; McDougall, Joshua ; Perklin, Michael
Author_Institution :
Univ. of Windsor, Windsor, ON, Canada
fYear :
2014
fDate :
23-24 July 2014
Firstpage :
31
Lastpage :
39
Abstract :
In this paper, we describe different ways that data collected through gaming can be used to learn more about individual players or their groups. We also make a case, taking into consideration two massively multiplayer online games, that such data may be indiscriminately collected, given the diminishing cost of electronic storage space and the increasing need for information that government and other organizations have. A variety of personally identifiable data items and their potential use for data mining analysis is also discussed.
Keywords :
computer games; data privacy; MMOG; data mining analysis; electronic storage space; massively multiplayer online games; online gaming; personally identifiable data items; privacy breach; user identification; Avatars; Computers; Context; Data privacy; Games; Privacy; Massively multiplayer online games (MMOG); contextual personal data integrity; data mining; personally identifiable information (PII); privacy;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Privacy, Security and Trust (PST), 2014 Twelfth Annual International Conference on
Conference_Location :
Toronto, ON
Print_ISBN :
978-1-4799-3502-4
Type :
conf
DOI :
10.1109/PST.2014.6890921
Filename :
6890921
Link To Document :
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