• DocumentCode
    1800702
  • Title

    Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences

  • Author

    Peirce, Neil ; Conlan, Owen ; Wade, Vincent

  • Author_Institution
    Trinity Coll. Dublin, Dublin
  • fYear
    2008
  • fDate
    17-19 Nov. 2008
  • Firstpage
    28
  • Lastpage
    35
  • Abstract
    Educational games have the potential to provide intrinsically motivating learning experiences that immerse and engage the learner. However, the much heralded benefits of educational games seldom consider the one-size-fits-all approach to education they typically embody. The benefit provided by adaptive educational games is that of a motivating environment reinforced with a personalized learning experience. However, adapting a game to enhance its educational benefit endangers its intrinsic motivation and flow. This paper proposes a novel approach for non-invasively adapting a game to enable a personalized learning experience. This is achieved using an innovative, generic and reusable architecture, without mitigating the motivational features of gaming. An implementation of this approach in the form of the ALIGN (Adaptive Learning In Games through Noninvasion) system is detailed and the results of an authentic evaluation are discussed.
  • Keywords
    computer aided instruction; computer games; software architecture; ALIGN system; Adaptive Learning In Games through Noninvasion; adaptive educational games; noninvasive personalised learning experiences; Educational institutions; Educational technology; Electronic learning; Frequency; Vehicles; adaptive educational games; elearning; personalization; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
  • Conference_Location
    Banff, BC
  • Print_ISBN
    978-0-7695-3409-1
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2008.30
  • Filename
    4700726