DocumentCode :
1800702
Title :
Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences
Author :
Peirce, Neil ; Conlan, Owen ; Wade, Vincent
Author_Institution :
Trinity Coll. Dublin, Dublin
fYear :
2008
fDate :
17-19 Nov. 2008
Firstpage :
28
Lastpage :
35
Abstract :
Educational games have the potential to provide intrinsically motivating learning experiences that immerse and engage the learner. However, the much heralded benefits of educational games seldom consider the one-size-fits-all approach to education they typically embody. The benefit provided by adaptive educational games is that of a motivating environment reinforced with a personalized learning experience. However, adapting a game to enhance its educational benefit endangers its intrinsic motivation and flow. This paper proposes a novel approach for non-invasively adapting a game to enable a personalized learning experience. This is achieved using an innovative, generic and reusable architecture, without mitigating the motivational features of gaming. An implementation of this approach in the form of the ALIGN (Adaptive Learning In Games through Noninvasion) system is detailed and the results of an authentic evaluation are discussed.
Keywords :
computer aided instruction; computer games; software architecture; ALIGN system; Adaptive Learning In Games through Noninvasion; adaptive educational games; noninvasive personalised learning experiences; Educational institutions; Educational technology; Electronic learning; Frequency; Vehicles; adaptive educational games; elearning; personalization; serious games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
Conference_Location :
Banff, BC
Print_ISBN :
978-0-7695-3409-1
Type :
conf
DOI :
10.1109/DIGITEL.2008.30
Filename :
4700726
Link To Document :
بازگشت