DocumentCode
1800752
Title
Collision detection methods for high-speed virtual simulation objects
Author
Mingcong Ma ; Gang Xu ; Xiao Zhan ; Xiaopei Yang
Author_Institution
Training Department, Xuzhou Air Force Academy, Jiangsu, 221000, China
fYear
2013
fDate
1-8 Jan. 2013
Firstpage
1
Lastpage
4
Abstract
In virtual reality simulation, simulated objects under high-speed motion are easy to occur collision detection omission and inaccurate initial point of collision detection at adjacent discrete time point, considering this problem, collision detection methods of functions motion with time are given, which are based on integration of relative motion and space geometrical operation. Relative motion theory is used to reckon movable coordinates transformation matrix functional equation, perform space curve and geometry intersecting test under new motion path, pre-calculate collision time and initial point of collision, finally move and transform this collision point back to system coordinate space and achieve collision position under motion state. This method can effectively and accurately detect the problem of collision under high-speed motion.
Keywords
Equations; Geometry; Mathematical model; Projectiles; Solid modeling; Transforms; Virtual reality; collision detection; collision response; target-sensitivity projectile; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Conference Anthology, IEEE
Conference_Location
China
Type
conf
DOI
10.1109/ANTHOLOGY.2013.6784766
Filename
6784766
Link To Document