DocumentCode :
1800771
Title :
Development of Educational Videogames in m-Learning Contexts
Author :
Lavin-Mera, P. ; Moreno-Ger, Pablo ; Fernandez-Manjon, B.
Author_Institution :
Dept. Ing. del Software e Intel. Artificial, Univ. Complutense de Madrid, Madrid
fYear :
2008
fDate :
17-19 Nov. 2008
Firstpage :
44
Lastpage :
51
Abstract :
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is opening new possibilities in the so called mobile learning (m-learning). M-learning opens new learning opportunities, but due to the special characteristics of these devices (such as their reduced computing power or the size of the display), some design considerations must be taken into account when creating the games. This project explores both the potential advantages obtained through the m-learning educational videogames and the technological challenges that must be faced in the process. In order to illustrate the challenges, we analyze the process of adapting an existing game-based learning platform (e-Adventure) for its use in a mobile environment and discuss how the adapted platform makes it easier to develop m-learning educational videogames.
Keywords :
computer aided instruction; computer games; mobile computing; e-Adventure; educational gaming field; educational videogames; handheld computing devices; m-learning; mobile learning; wireless computing devices; Artificial intelligence; Costs; Games; Global Positioning System; Handheld computers; Internet; Mobile computing; Personal digital assistants; Portable computers; Wireless application protocol; e-adventure; game-based learning; m-learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
Conference_Location :
Banff, BC
Print_ISBN :
978-0-7695-3409-1
Type :
conf
DOI :
10.1109/DIGITEL.2008.21
Filename :
4700728
Link To Document :
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