• DocumentCode
    1800855
  • Title

    Effects of Collaborative Activities on Group Identity in Second Life

  • Author

    Seo, Sumin ; Cui, Xiangzhe ; Shin, Bokjin

  • Author_Institution
    Korea Nat. Univ. of Educ.
  • fYear
    2008
  • fDate
    17-19 Nov. 2008
  • Firstpage
    57
  • Lastpage
    61
  • Abstract
    The purpose of this study was to analyze the effects of collaborative activities on group identity in Second Life. To achieve this purpose, this study adopted events that promoted participants´ interactions using tools inherent in Second Life. The interactive tools given to the control group in this study include: ´permissions to move, copy, and edit´; ´give item´; ´chat´; ´send instant messaging´. In addition to these tools, special tools of ´Give Item´ for Praise and ´Pollster´ were given to the experimental group. The two groups were compared on a score of group identity, which has nine sub-categories. The experimental group showed higher scores in five subcategories than the control group. Thus, we concluded that the use of tools for facilitating participants´ interactions is effective for formation of group identity.
  • Keywords
    computer aided instruction; computer science education; groupware; virtual reality; Second Life; collaborative learning; group identity; interactive tool; online education; participant interaction; virtual reality education; Collaborative work; Education; Feedback; International collaboration; Permission; Problem-solving; Second Life; Testing; Virtual reality; Visualization; Collaborative Activities; Group Identity; Second Life;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
  • Conference_Location
    Banff, BC
  • Print_ISBN
    978-0-7695-3409-1
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2008.13
  • Filename
    4700730