DocumentCode
1800855
Title
Effects of Collaborative Activities on Group Identity in Second Life
Author
Seo, Sumin ; Cui, Xiangzhe ; Shin, Bokjin
Author_Institution
Korea Nat. Univ. of Educ.
fYear
2008
fDate
17-19 Nov. 2008
Firstpage
57
Lastpage
61
Abstract
The purpose of this study was to analyze the effects of collaborative activities on group identity in Second Life. To achieve this purpose, this study adopted events that promoted participants´ interactions using tools inherent in Second Life. The interactive tools given to the control group in this study include: ´permissions to move, copy, and edit´; ´give item´; ´chat´; ´send instant messaging´. In addition to these tools, special tools of ´Give Item´ for Praise and ´Pollster´ were given to the experimental group. The two groups were compared on a score of group identity, which has nine sub-categories. The experimental group showed higher scores in five subcategories than the control group. Thus, we concluded that the use of tools for facilitating participants´ interactions is effective for formation of group identity.
Keywords
computer aided instruction; computer science education; groupware; virtual reality; Second Life; collaborative learning; group identity; interactive tool; online education; participant interaction; virtual reality education; Collaborative work; Education; Feedback; International collaboration; Permission; Problem-solving; Second Life; Testing; Virtual reality; Visualization; Collaborative Activities; Group Identity; Second Life;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
Conference_Location
Banff, BC
Print_ISBN
978-0-7695-3409-1
Type
conf
DOI
10.1109/DIGITEL.2008.13
Filename
4700730
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