DocumentCode :
1800855
Title :
Effects of Collaborative Activities on Group Identity in Second Life
Author :
Seo, Sumin ; Cui, Xiangzhe ; Shin, Bokjin
Author_Institution :
Korea Nat. Univ. of Educ.
fYear :
2008
fDate :
17-19 Nov. 2008
Firstpage :
57
Lastpage :
61
Abstract :
The purpose of this study was to analyze the effects of collaborative activities on group identity in Second Life. To achieve this purpose, this study adopted events that promoted participants´ interactions using tools inherent in Second Life. The interactive tools given to the control group in this study include: ´permissions to move, copy, and edit´; ´give item´; ´chat´; ´send instant messaging´. In addition to these tools, special tools of ´Give Item´ for Praise and ´Pollster´ were given to the experimental group. The two groups were compared on a score of group identity, which has nine sub-categories. The experimental group showed higher scores in five subcategories than the control group. Thus, we concluded that the use of tools for facilitating participants´ interactions is effective for formation of group identity.
Keywords :
computer aided instruction; computer science education; groupware; virtual reality; Second Life; collaborative learning; group identity; interactive tool; online education; participant interaction; virtual reality education; Collaborative work; Education; Feedback; International collaboration; Permission; Problem-solving; Second Life; Testing; Virtual reality; Visualization; Collaborative Activities; Group Identity; Second Life;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
Conference_Location :
Banff, BC
Print_ISBN :
978-0-7695-3409-1
Type :
conf
DOI :
10.1109/DIGITEL.2008.13
Filename :
4700730
Link To Document :
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