• DocumentCode
    1800918
  • Title

    Effects of Object Building Activities in Second Life on Players´ Spatial Reasoning

  • Author

    Hwang, Jihyun ; Park, Hyungsung ; Cha, Jiseon ; Shin, Bokjin

  • Author_Institution
    Korea Nat. Univ. of Educ.
  • fYear
    2008
  • fDate
    17-19 Nov. 2008
  • Firstpage
    62
  • Lastpage
    69
  • Abstract
    The purpose of this study is to examine the effects of object building activities in Second Life on playerspsila spatial reasoning and to explore the relationships between learnerspsila information perceiving styles and spatial reasoning. The participants of this study included 70 undergraduate students who were taking the class dasiaNew Media in Educationpsila. For this study, Kolbpsilas learning style inventory was administered to the participants in advance of activities in Second Life. Also they were given instructions on building objects related to spatial reasoning activities (e.g., analysis and synthesis, deductive reasoning, development and application of visualization methods, systematic approach, and transformation) in Second Life. As a result, it was discovered that Second Life activities are more effective for the abstract conceptualization group than for the concrete experience group. This implies that activities provided in Second Life were more positively effective to abstract conceptualization learners on their information processing such as spatial reasoning.
  • Keywords
    cognition; computer aided instruction; virtual reality; Kolbpsilas learning style inventory; Second Life; abstract conceptualization learner group; computer aided learning; concrete experience learner group; information processing; object building activity; player spatial reasoning; undergraduate student; virtual reality; Cognition; Computational intelligence; Concrete; Humans; Information processing; Intelligent structures; Machine intelligence; Second Life; Virtual reality; Visualization; Saptial reasoning; Second Life; learning style; object building;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
  • Conference_Location
    Banff, BC
  • Print_ISBN
    978-0-7695-3409-1
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2008.14
  • Filename
    4700731