Title :
From Traditional to Digital: Factors to Integrate Traditional Game-Based Learning into Digital Game-Based Learning Environment
Author :
Hsu, Sheng-Hui ; Wu, Po-Han ; Huang, Tien-Chi ; Jeng, Yu-Lin ; Huang, Yueh-Min
Author_Institution :
Dept. of Eng. Sci., Nat. Cheng Kung Univ., Tainan
Abstract :
Traditional game-based learning is widely used as pedagogy to motivate students more and attract them in learning process. Digital game-based learning is a new trend in instruction. With high-tech equipments we are able to bring novel experience to learners. Both of game-based learning strategies are with their own advantages. However, the previous difficulty of game-based learning is to integrate these two kinds of learning strategies and strike a balance between them. Therefore, this study aims to utilize activity theory as an analytics tool to analyze the factors of each game-based learning status. After the analysis, we discussed the contradiction of each activity system. Furthermore we had also some suggestions for the instructors and learning activity designers to make game-based learning more useful and meaningful.
Keywords :
computer aided instruction; computer games; activity theory; analytics tool; digital game-based learning; pedagogy; Atmosphere; Education; Feedback; Game theory; History; Humans; Instruments; Mice; Pediatrics; Psychology; Game-based learning; activity theory;
Conference_Titel :
Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
Conference_Location :
Banff, BC
Print_ISBN :
978-0-7695-3409-1
DOI :
10.1109/DIGITEL.2008.24