Title :
Online Videogames in an Online History Class
Author :
Martin, Vance S.
Author_Institution :
Univ. of Illinois at Urbana-Champaign, Urbana, IL
Abstract :
This study examines use of an online history simulation videogame, Civilization, in an online college history class. Overall findings were that the game complements texts and lectures, aids speakers of English as a second language, creates empathy for past societies, encourages personal research, and creates a sense of community in the online class.
Keywords :
computer aided instruction; computer games; game complements; online college history class; online history simulation videogame; Atmosphere; Atmospheric measurements; Books; Cities and towns; Educational institutions; Games; History; Natural languages; Social network services; Springs; Civilization; online learning; videogame;
Conference_Titel :
Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
Conference_Location :
Banff, BC
Print_ISBN :
978-0-7695-3409-1
DOI :
10.1109/DIGITEL.2008.46