Title :
Video Games in the English as a Foreign Language Classroom
Author :
Anderson, Tom A F ; Reynolds, Barry Lee ; Yeh, Xiao-Ping ; Huang, Guan-Zhen
Author_Institution :
Grad. Inst. of Network Learning Technol., Nat. Central Univ., Jhongli
Abstract :
The purpose of this study was to investigate potentials of and to identify factors relevant to computer games at the center of a course curriculum. In order to improve the English listening ability of foreign language learners in Taiwan, two types of lessons were developed for Americapsilas Army, a free-for-download FPS military game. The current study compared different factors that contribute to the possible success of lessons that use video games as their core material. A deeper impression of the feasibility of using in-game dialogue for language learning was. Assessment of listening comprehension was conducted in pre- and post-tests. The study shows students feel they can learn English through a course that uses computer games and gives directions for further research.
Keywords :
computer aided instruction; computer games; natural languages; Army; English listening ability; FPS military game; computer game; foreign language classroom; in-game dialogue; video game; Computer aided instruction; Computer networks; Conducting materials; Education; Educational technology; Games; Intelligent networks; Military computing; Natural languages; Vocabulary; Video gaming; computer applications; education; educational technology; foreign language; virtual reality;
Conference_Titel :
Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
Conference_Location :
Banff, BC
Print_ISBN :
978-0-7695-3409-1
DOI :
10.1109/DIGITEL.2008.39