DocumentCode
1801621
Title
What Will Happen to Virtual Field Trips? Beyond Classroom
Author
Park, Hyungsung ; Shin, Bokjin ; Cui, Xiangzhe ; Hwang, Jihyun
Author_Institution
Korea Nat. Univ. of Educ.
fYear
2008
fDate
17-19 Nov. 2008
Firstpage
193
Lastpage
195
Abstract
The purpose of this study is to introduce activity for using educational purpose of Second Life based on the model for virtual field to support classroom teaching and teacherspsila implementation of curriculum including experiential learning related to cultural assets, field trips, cross-cultural understanding and on the like. In virtual reality, teachers could set a time and place for all the students to meet, such as at a museum, cultural asset, or national treasure, and then plan other activities and discuss them together. For this, we have introduced an extended activity procedure for virtual field trips which focuses on experiential learning and activities to support classroom teaching and learning in second life based on the potential of virtual reality.
Keywords
computer aided instruction; computer games; exhibitions; humanities; teaching; virtual reality; Second Life; classroom teaching; cross-cultural understanding; cultural assets; curriculum implementation; educational purpose; experiential learning; museum; national treasure; virtual field trips; virtual reality; Avatars; Computational modeling; Computer simulation; Cultural differences; Displays; Education; Graphics; Humans; Second Life; Virtual reality; Second Life; Virtual Field Trip;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
Conference_Location
Banff, BC
Print_ISBN
978-0-7695-3409-1
Type
conf
DOI
10.1109/DIGITEL.2008.26
Filename
4700756
Link To Document