• DocumentCode
    1801621
  • Title

    What Will Happen to Virtual Field Trips? Beyond Classroom

  • Author

    Park, Hyungsung ; Shin, Bokjin ; Cui, Xiangzhe ; Hwang, Jihyun

  • Author_Institution
    Korea Nat. Univ. of Educ.
  • fYear
    2008
  • fDate
    17-19 Nov. 2008
  • Firstpage
    193
  • Lastpage
    195
  • Abstract
    The purpose of this study is to introduce activity for using educational purpose of Second Life based on the model for virtual field to support classroom teaching and teacherspsila implementation of curriculum including experiential learning related to cultural assets, field trips, cross-cultural understanding and on the like. In virtual reality, teachers could set a time and place for all the students to meet, such as at a museum, cultural asset, or national treasure, and then plan other activities and discuss them together. For this, we have introduced an extended activity procedure for virtual field trips which focuses on experiential learning and activities to support classroom teaching and learning in second life based on the potential of virtual reality.
  • Keywords
    computer aided instruction; computer games; exhibitions; humanities; teaching; virtual reality; Second Life; classroom teaching; cross-cultural understanding; cultural assets; curriculum implementation; educational purpose; experiential learning; museum; national treasure; virtual field trips; virtual reality; Avatars; Computational modeling; Computer simulation; Cultural differences; Displays; Education; Graphics; Humans; Second Life; Virtual reality; Second Life; Virtual Field Trip;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
  • Conference_Location
    Banff, BC
  • Print_ISBN
    978-0-7695-3409-1
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2008.26
  • Filename
    4700756