• DocumentCode
    18039
  • Title

    Automated Map Generation for the Physical Traveling Salesman Problem

  • Author

    Perez, Diego ; Togelius, Julian ; Samothrakis, Spyridon ; Rohlfshagen, Philipp ; Lucas, Simon M.

  • Author_Institution
    Sch. of Comput. Sci. & Electron. Eng., Univ. of Essex, Colchester, UK
  • Volume
    18
  • Issue
    5
  • fYear
    2014
  • fDate
    Oct. 2014
  • Firstpage
    708
  • Lastpage
    720
  • Abstract
    This paper presents a method for generating complex problems that allow multiple nonobvious solutions for the physical traveling salesman problem (PTSP). PTSP is a single-player game adaptation of the classical traveling salesman problem that makes use of a simple physics model: the player has to visit a number of waypoints as quickly as possible by navigating a ship in real time across an obstacle-filled 2-D map. The difficulty of this game depends on the distribution of waypoints and obstacles across the 2-D plane. Due to the physics of the game, the shortest route is not necessarily the fastest, as the ship´s momentum makes it difficult to turn sharply at high speed. This paper proposes an evolutionary approach to obtaining maps where the optimal solution is not immediately obvious. In particular, any optimal route for these maps should differ distinctively from: 1) the optimal distance-based TSP route and 2) the route that corresponds to always approaching the nearest waypoint first. To achieve this, the evolutionary algorithm covariance matrix adaptation-evolutionary strategy (CMA-ES) is employed, where maps, indirectly represented as vectors of real numbers, are evolved to differentiate maximally between a game-playing agent that follows two or more different routes. The results presented in this paper show that CMA-ES is able to generate maps that fulfil the desired conditions.
  • Keywords
    covariance matrices; evolutionary computation; game theory; travelling salesman problems; vectors; CMA-ES; PTSP; automated map generation; complex problem generation; covariance matrix adaptation-evolutionary strategy; evolutionary algorithm; game-playing agent; optimal distance-based TSP route; physical traveling salesman problem; physics model; single-player game adaptation; vectors; Evolutionary computation; Games; Marine vehicles; Navigation; Optimization; Physics; Real-time systems; Automated content generation; evolutionary computation; games;
  • fLanguage
    English
  • Journal_Title
    Evolutionary Computation, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1089-778X
  • Type

    jour

  • DOI
    10.1109/TEVC.2013.2281508
  • Filename
    6605565