DocumentCode :
1805942
Title :
Simulators for Human-Oriented Training
Author :
Swartout, William R.
Author_Institution :
Inst. for Creative Technol., Univ. of Southern California, Marina del Rey, CA
fYear :
2006
fDate :
3-6 Dec. 2006
Firstpage :
1202
Lastpage :
1202
Abstract :
Most military simulators are based on vehicles of some sort, such as helicopter simulators, tank simulators, aircraft simulators, and so forth. Without a doubt, such simulators have had a very positive effect on training, reducing cost and at the same time allowing training in situations that would be too dangerous to execute in reality. However, it is also the case that such simulators have largely left the ground-based warfighter in the dust. There is little support for training a soldier for on-the-ground presence patrols or tasks such as tactical questioning. This can be a problem, because a successful mission involves many interpersonal issues, such as leadership when dealing with other team members, cultural awareness when working with locals in a foreign country, and negotiation with other military services or non-governmental organizations. At the Institute for Creative Technologies, we have been constructing a variety of systems that address these needs. These range from systems that have been largely constructed with off-the-shelf technology and are readily deployable to advanced research prototypes that are pushing the bounds of what can be accomplished in simulation. In this talk, I will discuss three of the systems the ICT has developed. The first, SLIM-ES3, is a web-delivered training system that allows a soldier to practice skills such as threat identification, active surveillance, and information gathering. The second, AXL, is a mixed-media environment that helps develop leadership skills. Finally, the third system, SASO-ST, uses virtual humans to help a soldier acquire negotiation skills
Keywords :
computer based training; digital simulation; military computing; AXL; SASO-ST; SLIM-ES3; active surveillance; human-oriented training; information gathering; interpersonal issues; military simulators; negotiation skills; threat identification; Artificial intelligence; Computer science; Costs; Cultural differences; Helicopters; Marine technology; Military aircraft; Surveillance; Vehicles; Virtual prototyping;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Simulation Conference, 2006. WSC 06. Proceedings of the Winter
Conference_Location :
Monterey, CA
Print_ISBN :
1-4244-0500-9
Electronic_ISBN :
1-4244-0501-7
Type :
conf
DOI :
10.1109/WSC.2006.323212
Filename :
4117736
Link To Document :
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