DocumentCode
1806091
Title
An Accurate, Scalable Communication Effects Server for the FCS System of Systems Simulation Environment
Author
Bagrodia, Rajive ; Tang, Ken ; Goldman, Steve ; Kumar, Dilip
Author_Institution
Scalable Network Technol., Los Angeles, CA
fYear
2006
fDate
3-6 Dec. 2006
Firstpage
1226
Lastpage
1233
Abstract
The future combat systems (FCS) program is developing the FCS system of systems simulation environment (FSE) to provide the "real world wraparound" to the FCS system of systems simulation framework (S2F). A primary component of the FCS is the communication effects server (CES) whose objective is to develop a flexible, scalable, and high-performance, packet-level, discrete-event simulator that will accurately portray the behavior of the FCS communications architecture to eventually support the live, constructive, and virtual simulations envisaged in the FSE. In particular, the CES is required to compute, in real-time, accurate end-end latency for every communication message sent over a wireless network in a FSE experiment. This paper provides an overview of the CES that has been developed using the QualNet network simulator. It presents results on the performance of the CES for the simulation of large on-the-move communication networks in real-time
Keywords
discrete event simulation; military communication; military computing; FCS system; QualNet network simulator; communication effects server; discrete-event simulator; future combat systems; systems simulation environment; Computational modeling; Computer architecture; Computer networks; Computer simulation; Context modeling; Delay; Discrete event simulation; Predictive models; Quality of service; Wireless networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference, 2006. WSC 06. Proceedings of the Winter
Conference_Location
Monterey, CA
Print_ISBN
1-4244-0500-9
Electronic_ISBN
1-4244-0501-7
Type
conf
DOI
10.1109/WSC.2006.323217
Filename
4117741
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