DocumentCode :
1806091
Title :
An Accurate, Scalable Communication Effects Server for the FCS System of Systems Simulation Environment
Author :
Bagrodia, Rajive ; Tang, Ken ; Goldman, Steve ; Kumar, Dilip
Author_Institution :
Scalable Network Technol., Los Angeles, CA
fYear :
2006
fDate :
3-6 Dec. 2006
Firstpage :
1226
Lastpage :
1233
Abstract :
The future combat systems (FCS) program is developing the FCS system of systems simulation environment (FSE) to provide the "real world wraparound" to the FCS system of systems simulation framework (S2F). A primary component of the FCS is the communication effects server (CES) whose objective is to develop a flexible, scalable, and high-performance, packet-level, discrete-event simulator that will accurately portray the behavior of the FCS communications architecture to eventually support the live, constructive, and virtual simulations envisaged in the FSE. In particular, the CES is required to compute, in real-time, accurate end-end latency for every communication message sent over a wireless network in a FSE experiment. This paper provides an overview of the CES that has been developed using the QualNet network simulator. It presents results on the performance of the CES for the simulation of large on-the-move communication networks in real-time
Keywords :
discrete event simulation; military communication; military computing; FCS system; QualNet network simulator; communication effects server; discrete-event simulator; future combat systems; systems simulation environment; Computational modeling; Computer architecture; Computer networks; Computer simulation; Context modeling; Delay; Discrete event simulation; Predictive models; Quality of service; Wireless networks;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Simulation Conference, 2006. WSC 06. Proceedings of the Winter
Conference_Location :
Monterey, CA
Print_ISBN :
1-4244-0500-9
Electronic_ISBN :
1-4244-0501-7
Type :
conf
DOI :
10.1109/WSC.2006.323217
Filename :
4117741
Link To Document :
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