DocumentCode
1807516
Title
Learning software engineering basic concepts using a five-phase game
Author
Rusu, Adrian ; Russell, Robert ; Robinson, John ; Rusu, Amalia
fYear
2010
fDate
27-30 Oct. 2010
Abstract
Unfortunately, the stereotype of a software engineer or computer scientist is one who spends his whole day in a cubicle programming. Other aspects of software engineering, such as holding meetings with the customer and users to gather requirements, documenting requirements, design, and testing are not talked about. Many middle and high school students believe this stereotype and become disinterested in a prospective career in software engineering. As a result, we developed a game prototype to teach software engineering basic concepts to middle and high school students. Our game allows a student to explore the various phases of the software life cycle, which are requirements, design, implementation, testing, and maintenance. The waterfall software life cycle was practiced while developing this game, and every student in the Information Visualization course participated equally in the development of the game. In addition, visualization techniques were used to develop this game.
Keywords
computer aided instruction; computer games; data visualisation; software engineering; five-phase game; information visualization course; software engineering basic concepts; visualization techniques; waterfall software lifecycle; Computer bugs; Educational institutions; Games; Maintenance engineering; Software; Software engineering; Testing; Educational Games; Information Visualization; K-12 Education; Software Engineering Education;
fLanguage
English
Publisher
ieee
Conference_Titel
Frontiers in Education Conference (FIE), 2010 IEEE
Conference_Location
Washington, DC
ISSN
0190-5848
Print_ISBN
978-1-4244-6261-2
Electronic_ISBN
0190-5848
Type
conf
DOI
10.1109/FIE.2010.5673327
Filename
5673327
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