• DocumentCode
    1807675
  • Title

    Assessing Multiple Perspectives in Three Dimensional Virtual Worlds: Eye Tracking and All Views Qualitative Analysis (AVQA)

  • Author

    Goggins, Sean P. ; Schmidt, Matthew ; Guajardo, Jesus ; Moore, Joi

  • Author_Institution
    Drexel Univ., Philadelphia, PA, USA
  • fYear
    2010
  • fDate
    5-8 Jan. 2010
  • Firstpage
    1
  • Lastpage
    10
  • Abstract
    The Human Computer Interaction community is beginning to wrestle with the challenges of effective interaction design for groups collaborating in 3 dimensional virtual worlds. Understanding of the requirements and design processes necessary to support these new technologies is still emerging. While the gaming community has developed heuristics for game design over a 25 year period, the adaptation of this knowledge for the design of virtual collaboration spaces has been limited. Following a research through design approach, we create novel integrations and applications of Human Computer Interaction research methods in an attempt to understand the collaborative work of a small group of individuals in a 3 dimensional virtual world. Specifically, the fine grained perspective provided by eye-tracking (ET), and a more coarse unit of analysis, provided by All-Views-Qualitative-Analysis (AVQA), are applied to understand non-gaming interaction in 3 dimensional virtual worlds. To formalize an integrated method, we describe three lenses for analyzing eye-tracking data in graphics intensive and animated virtual applications. Then, we combine those outcomes with a single method for integrating and analyzing the points-of-view of all subjects in a small group collaborating on a creative work task in a 3 dimensional virtual world. Through these examples, we illustrate the benefits of this type of research for 3 dimensional virtual world designers.
  • Keywords
    common-sense reasoning; groupware; human computer interaction; solid modelling; tracking; virtual reality; all views qualitative analysis; assessing multiple perspectives; collaborative work; design processes; eye tracking; gaming community; human computer interaction; interaction design; three dimensional virtual worlds; virtual collaboration spaces; virtual world designers; Animation; Application software; Collaboration; Collaborative work; Data analysis; Graphics; Human computer interaction; Lenses; Process design; Space technology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences (HICSS), 2010 43rd Hawaii International Conference on
  • Conference_Location
    Honolulu, HI
  • ISSN
    1530-1605
  • Print_ISBN
    978-1-4244-5509-6
  • Electronic_ISBN
    1530-1605
  • Type

    conf

  • DOI
    10.1109/HICSS.2010.71
  • Filename
    5428712