DocumentCode
1808634
Title
Avatar-Based Innovation: Consequences of the Virtual Co-Creation Experience
Author
Kohler, Thomas ; Fueller, Johann ; Stieger, Daniel ; Matzler, Kurt
Author_Institution
Univ. of Innsbruck, Innsbruck, Austria
fYear
2010
fDate
5-8 Jan. 2010
Firstpage
1
Lastpage
11
Abstract
Virtual worlds, such as the prominent Second Life (SL), offer unprecedented opportunities for companies to tap the innovative potential of consumers and consumer communities. Despite the potential, the studied corporate open innovation initiatives fail to attract sustained engagement among co-creating participants. The underdeveloped state of these islands in terms of innovation tasks and the lack of knowledge about how to attract innovative avatars raise key concerns about the nature of the experience avatars have on corporate sites. In a quantitative study we examine the importance of the experience in encouraging active participation in the innovation tasks. When participants experience an inspiring, intrinsically motivating, involving and fun co-creation experience, they participate more intensely. Prior research on virtual new product development is extended to the virtual world context and insights of the virtual co-creation experience serve as guidelines for the conception of avatar-based innovation initiatives.
Keywords
avatars; consumer behaviour; customer relationship management; innovation management; product development; avatar-based innovation; consumer communities; product development; virtual co-creation experience; virtual worlds; Avatars; Collaboration; Guidelines; Internet; Manufacturing; Market research; Product development; Second Life; Space technology; Technological innovation;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences (HICSS), 2010 43rd Hawaii International Conference on
Conference_Location
Honolulu, HI
ISSN
1530-1605
Print_ISBN
978-1-4244-5509-6
Electronic_ISBN
1530-1605
Type
conf
DOI
10.1109/HICSS.2010.78
Filename
5428752
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