Author :
Zhang, Simon ; Overholt, Mark ; Gerard, Juanita ; Striegel, Aaron
Abstract :
The Nintendo Wiimote is a novel and popular user input device that has made human computer interaction intuitive, fun, and non-traditional. The Wiimote´s immense popularity and low cost has sparked interest from all corners of the research community, specifically the education and psychology communities. Educators, for example, have used the Wiimote to engage students in the classroom, allowing them to learn and have fun at the same time. The Wiimote´s innovative motion and position tracking controls have made this a popular tool in computer interactions. Aimed at facilitating this growing research interest, WiiDoRF was built to make capturing a user´s game decisions from Wiimote interactions and writing games for that purpose simple and easy. WiiDoRF is 100% open source, highly modular, Java written, and customizable. Furthermore, WiiDoRF is scalable to potentially facilitate large scale, statistical data mining with its back end MySQL database. Experimental results were conducted with WiiDoRF to show the viability of decision recording games written in WiiDoRF.
Keywords :
Java; SQL; computer aided instruction; computer games; data mining; formal logic; human computer interaction; innovation management; interactive devices; psychology; public domain software; recording; statistical databases; Java; MySQL; Nintendo Wiimote; WiiDoRF; decision recording game; educational lab; human computer interaction; position tracking control; statistical data mining; user input device; Computers; Databases; Driver circuits; Games; Java; Programming profession; XML; Java; K-12 Education; Nintendo Wiimote;