DocumentCode
1809722
Title
Controlling Simulation Games Through Rule-Based Scenarios
Author
Van Houten, Stijn-Pieter ; Verbraeck, Alexander
Author_Institution
Sect. of Syst. Eng., Delft Univ. of Technol.
fYear
2006
fDate
3-6 Dec. 2006
Firstpage
2261
Lastpage
2269
Abstract
In this paper we present a framework for scenarios in simulation games. It is used to support developing, using, and managing complex and dynamic simulation games, and it supports the achievement of the game´s learning goal. Especially game facilitation is increasingly challenging due to the nature of these simulation games. The framework consists of a number of conditions, rules and actions, based on the concept of production systems from artificial intelligence, and it is presented as a component of Zeigler´s experimental frame. This has been successfully used in the distributor game, which is the first of a series of management games developed for today´s supply chain management challenges. Further research will focus on the extension of the set of conditions, rules and actions, and on visualizing and managing the interdependencies between the simulation game, its scenario, and the players
Keywords
game theory; knowledge based systems; artificial intelligence; game facilitation; production systems; rule-based scenarios; simulation games; Artificial intelligence; Computational modeling; Computer simulation; Game theory; Learning; Management training; Production systems; Supply chain management; Supply chains; Systems engineering and theory;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference, 2006. WSC 06. Proceedings of the Winter
Conference_Location
Monterey, CA
Print_ISBN
1-4244-0500-9
Electronic_ISBN
1-4244-0501-7
Type
conf
DOI
10.1109/WSC.2006.323051
Filename
4117878
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