DocumentCode
1809905
Title
Co-located Many-Player Gaming on Large High-Resolution Displays
Author
Machaj, David ; Andrews, Christopher ; North, Chris
Author_Institution
Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
Volume
4
fYear
2009
fDate
29-31 Aug. 2009
Firstpage
697
Lastpage
704
Abstract
Two primary types of multiplayer gaming have emerged over the years. The first type involves co-located players on a shared display, and typically caps at four players. The second type of gaming provides a single display for each player. This type scales well beyond four players, but places no requirement on co-location. This paper will attempt to combine the best of both worlds via co-located many-player gaming on large high-resolution displays. Results show that with more people, a greater amount of the time during a game was filled with vocal interactions between players. There were also more physical movements in the larger games. Over the course of this study, we learned that good high-resolution games will: provide a singular gameplay area, take advantage of the physical space in front of the display, provide feedback that is localized to each player, and use input devices appropriately.
Keywords
computer games; human computer interaction; interactive devices; colocated many-player gaming; large high-resolution displays; multiplayer gaming; Collaboration; Computer displays; Computer science; Feedback; Large screen displays; TV; co-located; collaborative; gaming; high-resolution; large tiled display; multiplayer;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Science and Engineering, 2009. CSE '09. International Conference on
Conference_Location
Vancouver, BC
Print_ISBN
978-1-4244-5334-4
Electronic_ISBN
978-0-7695-3823-5
Type
conf
DOI
10.1109/CSE.2009.65
Filename
5283504
Link To Document