DocumentCode
1810531
Title
Efficient handling of shading discontinuities for progressive meshes
Author
Buchholz, Henrik ; Döllner, Jürgen
Author_Institution
Hasso Plattner Inst., Univ. of Potsdam, Germany
fYear
2003
fDate
16-18 July 2003
Firstpage
65
Lastpage
71
Abstract
For visual perception of 3D models, shading plays one of the major roles. The shading quality of level-of-detail models is limited generally because existing LOD algorithms assume a conceptually smooth surface. A complex mesh, however, is likely to have conceptually smooth and angular parts. We introduce an extension to the progressive mesh LOD approach that efficiently handles triangle meshes with large numbers of shading discontinuities. For this, the algorithm distinguishes three principal shading situations for mesh vertices: completely continuous shading, completely discontinuous shading, and mixed continuous/discontinuous shading. Remarkably, the algorithm does not introduce any overhead for completely smooth surfaces. As one field of application, we briefly outline its application for LOD representations of 3D city models.
Keywords
colour graphics; computational geometry; data structures; mesh generation; rendering (computer graphics); solid modelling; visual perception; 3D city model; 3D model visual perception; LOD algorithm; LOD representation; LOD shading quality; completely continuous shading; completely discontinuous shading; conceptually angular part; conceptually smooth part; data structure; level-of-detail; mixed continuous/discontinuous shading; progressive mesh; rendering; shading discontinuity; triangle mesh; Cities and towns; Clustering algorithms; Data communication; Data structures; Graphics; Hardware; Lighting; Mesh generation; Rendering (computer graphics); Visual perception;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualization, 2003. IV 2003. Proceedings. Seventh International Conference on
Print_ISBN
0-7695-1988-1
Type
conf
DOI
10.1109/IV.2003.1217959
Filename
1217959
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