DocumentCode
1815041
Title
2D Triangulation of Polygons on CUDA
Author
Alawneh, Shadi ; Peters, Dethard
Author_Institution
Fac. of Eng. & Appl. Sci., Memorial Univ. of Newfoundland, St. John´s, NL, Canada
fYear
2013
fDate
1-5 July 2013
Firstpage
497
Lastpage
503
Abstract
General Purpose computing on Graphics Processor Units (GPGPU) brings massively parallel computing (hundreds of compute cores) to the desktop at a reasonable cost, but requires that algorithms be carefully designed to take advantage of this power. The present work explores the possibilities of CUDA (NVIDIA Compute Unified Device Architecture) using GPGPU approach for 2D Triangulation of Polygons. We have conducted an experiment to measure the performance of the GPU with respect to the CPU. The experiment consists of implementing a serial and a parallel algorithm to triangulate 2D polygons and executing both algorithms on several different sets of polygons to compare the performance. We also present an application that uses the polygon triangulation.
Keywords
general purpose computers; graphics processing units; parallel architectures; 2D triangulation; CUDA; GPGPU; NVIDIA; compute unified device architecture; general purpose computing; graphics processor units; parallel computing; polygon triangulation; Computational modeling; Ear; Graphics processing units; Hardware; Ice; Mathematical model; Programming; CUDA; GPGPU; Triangulation;
fLanguage
English
Publisher
ieee
Conference_Titel
High Performance Computing and Simulation (HPCS), 2013 International Conference on
Conference_Location
Helsinki
Print_ISBN
978-1-4799-0836-3
Type
conf
DOI
10.1109/HPCSim.2013.6641459
Filename
6641459
Link To Document