• DocumentCode
    1815041
  • Title

    2D Triangulation of Polygons on CUDA

  • Author

    Alawneh, Shadi ; Peters, Dethard

  • Author_Institution
    Fac. of Eng. & Appl. Sci., Memorial Univ. of Newfoundland, St. John´s, NL, Canada
  • fYear
    2013
  • fDate
    1-5 July 2013
  • Firstpage
    497
  • Lastpage
    503
  • Abstract
    General Purpose computing on Graphics Processor Units (GPGPU) brings massively parallel computing (hundreds of compute cores) to the desktop at a reasonable cost, but requires that algorithms be carefully designed to take advantage of this power. The present work explores the possibilities of CUDA (NVIDIA Compute Unified Device Architecture) using GPGPU approach for 2D Triangulation of Polygons. We have conducted an experiment to measure the performance of the GPU with respect to the CPU. The experiment consists of implementing a serial and a parallel algorithm to triangulate 2D polygons and executing both algorithms on several different sets of polygons to compare the performance. We also present an application that uses the polygon triangulation.
  • Keywords
    general purpose computers; graphics processing units; parallel architectures; 2D triangulation; CUDA; GPGPU; NVIDIA; compute unified device architecture; general purpose computing; graphics processor units; parallel computing; polygon triangulation; Computational modeling; Ear; Graphics processing units; Hardware; Ice; Mathematical model; Programming; CUDA; GPGPU; Triangulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    High Performance Computing and Simulation (HPCS), 2013 International Conference on
  • Conference_Location
    Helsinki
  • Print_ISBN
    978-1-4799-0836-3
  • Type

    conf

  • DOI
    10.1109/HPCSim.2013.6641459
  • Filename
    6641459