DocumentCode :
1818396
Title :
Combined surface and volumetric occlusion shading
Author :
Schott, Mathias ; Martin, Tobias ; Grosset, A. V Pascal ; Brownlee, Carson ; Höllt, Thomas ; Brown, Benjamin P. ; Smith, Sean T. ; Hansen, Charles D.
Author_Institution :
Univ. of Utah, Salt Lake City, UT, USA
fYear :
2012
fDate :
Feb. 28 2012-March 2 2012
Firstpage :
169
Lastpage :
176
Abstract :
In this paper, a method for interactive direct volume rendering is proposed that computes ambient occlusion effects for visualizations that combine both volumetric and geometric primitives, specifically tube shaped geometric objects representing streamlines, magnetic field lines or DTI fiber tracts. The proposed algorithm extends the recently proposed Directional Occlusion Shading model to allow the rendering of those geometric shapes in combination with a context providing 3D volume, considering mutual occlusion between structures represented by a volume or geometry.
Keywords :
computational geometry; data visualisation; hidden feature removal; interactive systems; rendering (computer graphics); solid modelling; 3D volume; DTI fiber tracts; ambient occlusion effects; directional occlusion shading model; geometric primitives; geometric shapes; interactive direct volume rendering; magnetic field lines; specifically tube shaped geometric objects; streamlines; surface occlusion shading; volumetric occlusion shading; volumetric primitives; Diffusion tensor imaging; Educational institutions; Geometry; Image color analysis; Lighting; Rendering (computer graphics); Transfer functions; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Subjects: Color, shading, shadowing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization Symposium (PacificVis), 2012 IEEE Pacific
Conference_Location :
Songdo
ISSN :
2165-8765
Print_ISBN :
978-1-4673-0863-2
Electronic_ISBN :
2165-8765
Type :
conf
DOI :
10.1109/PacificVis.2012.6183588
Filename :
6183588
Link To Document :
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