DocumentCode
1819311
Title
Research on Virtual World and Real World Integration for Batting Practice
Author
Syamsuddin, Muhammad Rusdi ; Kwon, Yong-Moo
Author_Institution
Imaging Media Center, Korea Inst. of Sci. & Technol., Seoul, South Korea
fYear
2010
fDate
7-10 July 2010
Firstpage
44
Lastpage
47
Abstract
Utilizing virtual environment technology for sports exercise has been done by several researchers. However, virtual world such as Second Life not yet support for their user to doing real sport exercise. In this paper, we proposed system that enables users to do batting practice in virtual world using real world pitching data from professional pitcher that provided in web. Users can bat practice as if practicing with professional pitcher. Besides, we introduce batting experience representation. With this representation virtual world users can share their practice experience to other people. The purpose is to get more suggestion to improve users batting skill.
Keywords
Internet; sport; virtual reality; Second Life; World Wide Web; batting experience representation; batting practice; real world pitching data integration; sports exercise; virtual environment technology; virtual world; Avatars; Games; Physics; Second Life; Servers; Trajectory; Virtual environment; Virtual world; batting practice; motion capture; virtual and real world integration;
fLanguage
English
Publisher
ieee
Conference_Titel
Ubiquitous Virtual Reality (ISUVR), 2010 International Symposium on
Conference_Location
Gwangju
Print_ISBN
978-1-4244-7702-9
Electronic_ISBN
978-0-7695-4124-2
Type
conf
DOI
10.1109/ISUVR.2010.21
Filename
5557932
Link To Document