• DocumentCode
    1819311
  • Title

    Research on Virtual World and Real World Integration for Batting Practice

  • Author

    Syamsuddin, Muhammad Rusdi ; Kwon, Yong-Moo

  • Author_Institution
    Imaging Media Center, Korea Inst. of Sci. & Technol., Seoul, South Korea
  • fYear
    2010
  • fDate
    7-10 July 2010
  • Firstpage
    44
  • Lastpage
    47
  • Abstract
    Utilizing virtual environment technology for sports exercise has been done by several researchers. However, virtual world such as Second Life not yet support for their user to doing real sport exercise. In this paper, we proposed system that enables users to do batting practice in virtual world using real world pitching data from professional pitcher that provided in web. Users can bat practice as if practicing with professional pitcher. Besides, we introduce batting experience representation. With this representation virtual world users can share their practice experience to other people. The purpose is to get more suggestion to improve users batting skill.
  • Keywords
    Internet; sport; virtual reality; Second Life; World Wide Web; batting experience representation; batting practice; real world pitching data integration; sports exercise; virtual environment technology; virtual world; Avatars; Games; Physics; Second Life; Servers; Trajectory; Virtual environment; Virtual world; batting practice; motion capture; virtual and real world integration;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Ubiquitous Virtual Reality (ISUVR), 2010 International Symposium on
  • Conference_Location
    Gwangju
  • Print_ISBN
    978-1-4244-7702-9
  • Electronic_ISBN
    978-0-7695-4124-2
  • Type

    conf

  • DOI
    10.1109/ISUVR.2010.21
  • Filename
    5557932