• DocumentCode
    1819698
  • Title

    Bi-manual skin stretch feedback embedded within a game controller

  • Author

    Guinan, Ashley L. ; Koslover, Rebecca L. ; Caswell, Nathaniel A. ; Provancher, William R.

  • Author_Institution
    Haptics & Embedded Mechatron. Lab., Univ. of Utah, Salt Lake City, UT, USA
  • fYear
    2012
  • fDate
    4-7 March 2012
  • Firstpage
    255
  • Lastpage
    260
  • Abstract
    This paper presents the design and initial characterization of a video game controller prototype with tactile skin stretch displays embedded into its thumb joysticks. This work builds on previous work using lateral skin stretch at a single fingertip to provide direction cues. Our game controller allows a gamer to receive directional tactile feedback through the same interface he/she makes game inputs, and has the potential to enhance the gaming experience. Direction cues correspond to the direction of applied skin stretch. Modern game controllers typically have users angle their thumbs diagonally inwards to reach the joysticks, however, this may affect the cognition of skin stretch cues. Testing with a game controller prototype that allows for both forward and angled alignment of the user´s thumbs shows no significant difference in accuracy or response time due to thumb orientation. Our results show no significant reduction in performance due to the required mental rotation of stimuli delivered in the angled thumb configuration. Furthermore, the angled thumb configuration appears to have ergonomic advantages. A more integrated game controller prototype is in development, which will permit further human factors testing to examine effects such as stimulus masking.
  • Keywords
    computer games; ergonomics; haptic interfaces; interactive devices; angled thumb configuration; bimanual skin stretch feedback; directional tactile feedback; ergonomic; human factor testing; lateral skin stretch; stimulus masking; tactile skin stretch display; thumb joysticks; video game controller prototype; Atmospheric measurements; Computers; Particle measurements; Thumb; Haptic device design; direction cueing; shear feedback; skin stretch feedback; tactile display; video gaming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptics Symposium (HAPTICS), 2012 IEEE
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    978-1-4673-0808-3
  • Electronic_ISBN
    978-1-4673-0807-6
  • Type

    conf

  • DOI
    10.1109/HAPTIC.2012.6183799
  • Filename
    6183799