DocumentCode :
1820221
Title :
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
Author :
Huffaker, D. ; Jing Wang ; Treem, J. ; Ahmad, M.A. ; Fullerton, L. ; Williams, D. ; Poole, M.S. ; Contractor, N.
Author_Institution :
Dept. of Commun. Studies, Northwestern Univ. Evanston, Evanston, IL, USA
Volume :
4
fYear :
2009
fDate :
29-31 Aug. 2009
Firstpage :
326
Lastpage :
331
Abstract :
We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on exponential random graph models (ERGM) to examine the anonymous privacy-protected social networks of 1,457 players over a five-day period. We find that those who achieve the most in the game send and receive more communication, while those who perform the most efficiently at the game show no difference in communication behavior from other players. Both achievement and performance experts tend to communicate with those at similar expertise levels, and higher-level experts are more likely to receive communication from other players.
Keywords :
behavioural sciences computing; computer games; data privacy; random processes; social networking (online); Everquest II; anonymous privacy-protected social network; communication behavior; exponential random graph model; game expert; massive multiplayer online role-playing game; social behavior; Collaboration; Communication systems; Computer science; Engineering management; Game theory; Industrial engineering; Large-scale systems; Social factors; Social network services; Virtual environment; Games; communication systems; networks; social factors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Science and Engineering, 2009. CSE '09. International Conference on
Conference_Location :
Vancouver, BC
Print_ISBN :
978-1-4244-5334-4
Type :
conf
DOI :
10.1109/CSE.2009.13
Filename :
5284039
Link To Document :
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