• DocumentCode
    1820221
  • Title

    The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games

  • Author

    Huffaker, D. ; Jing Wang ; Treem, J. ; Ahmad, M.A. ; Fullerton, L. ; Williams, D. ; Poole, M.S. ; Contractor, N.

  • Author_Institution
    Dept. of Commun. Studies, Northwestern Univ. Evanston, Evanston, IL, USA
  • Volume
    4
  • fYear
    2009
  • fDate
    29-31 Aug. 2009
  • Firstpage
    326
  • Lastpage
    331
  • Abstract
    We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on exponential random graph models (ERGM) to examine the anonymous privacy-protected social networks of 1,457 players over a five-day period. We find that those who achieve the most in the game send and receive more communication, while those who perform the most efficiently at the game show no difference in communication behavior from other players. Both achievement and performance experts tend to communicate with those at similar expertise levels, and higher-level experts are more likely to receive communication from other players.
  • Keywords
    behavioural sciences computing; computer games; data privacy; random processes; social networking (online); Everquest II; anonymous privacy-protected social network; communication behavior; exponential random graph model; game expert; massive multiplayer online role-playing game; social behavior; Collaboration; Communication systems; Computer science; Engineering management; Game theory; Industrial engineering; Large-scale systems; Social factors; Social network services; Virtual environment; Games; communication systems; networks; social factors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Science and Engineering, 2009. CSE '09. International Conference on
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    978-1-4244-5334-4
  • Type

    conf

  • DOI
    10.1109/CSE.2009.13
  • Filename
    5284039