DocumentCode
1820221
Title
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
Author
Huffaker, D. ; Jing Wang ; Treem, J. ; Ahmad, M.A. ; Fullerton, L. ; Williams, D. ; Poole, M.S. ; Contractor, N.
Author_Institution
Dept. of Commun. Studies, Northwestern Univ. Evanston, Evanston, IL, USA
Volume
4
fYear
2009
fDate
29-31 Aug. 2009
Firstpage
326
Lastpage
331
Abstract
We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on exponential random graph models (ERGM) to examine the anonymous privacy-protected social networks of 1,457 players over a five-day period. We find that those who achieve the most in the game send and receive more communication, while those who perform the most efficiently at the game show no difference in communication behavior from other players. Both achievement and performance experts tend to communicate with those at similar expertise levels, and higher-level experts are more likely to receive communication from other players.
Keywords
behavioural sciences computing; computer games; data privacy; random processes; social networking (online); Everquest II; anonymous privacy-protected social network; communication behavior; exponential random graph model; game expert; massive multiplayer online role-playing game; social behavior; Collaboration; Communication systems; Computer science; Engineering management; Game theory; Industrial engineering; Large-scale systems; Social factors; Social network services; Virtual environment; Games; communication systems; networks; social factors;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Science and Engineering, 2009. CSE '09. International Conference on
Conference_Location
Vancouver, BC
Print_ISBN
978-1-4244-5334-4
Type
conf
DOI
10.1109/CSE.2009.13
Filename
5284039
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