Title :
Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs
Author :
Ahmad, Muhammad Aurangzeb ; Keegan, Brian ; Srivastava, Jaideep ; Williams, Dmitri ; Contractor, Noshir
Author_Institution :
Dept. of Comput. Sci. & Eng., Univ. of Minnesota, Minneapolis, MN, USA
Abstract :
Gold farming refers to the illicit practice of gathering and selling virtual goods in online games for real money. Although around one million gold farmers engage in gold farming related activities, to date a systematic study of identifying gold farmers has not been done. In this paper we use data from the massively-multiplayer online role-playing game (MMORPG) EverQuest II to identify gold farmers. We perform an exploratory logistic regression analysis to identify salient descriptive statistics followed by a machine learning binary classification problem to identify a set of features for classification purposes. Given the cost associated with investigating gold farmers, we also give criteria for evaluating gold farming detection techniques, and provide suggestions for future testing and evaluation techniques.
Keywords :
computer games; learning (artificial intelligence); regression analysis; deviant players automatic detection; gold farmers; gold farming detection techniques; logistic regression analysis; machine learning binary classification problem; massively-multiplayer online role-playing game; online games; salient descriptive statistics; virtual goods gathering; virtual goods selling; Computer science; Costs; Environmental economics; Gold; Logistics; Machine learning; Regression analysis; Statistical analysis; Subscriptions; Weapons; Gold Farming; Machine Learning; Virtual Worlds;
Conference_Titel :
Computational Science and Engineering, 2009. CSE '09. International Conference on
Conference_Location :
Vancouver, BC
Print_ISBN :
978-1-4244-5334-4
Electronic_ISBN :
978-0-7695-3823-5
DOI :
10.1109/CSE.2009.307