Title :
Human computer competition in game situation: motion planning for boxing
Author :
Park, Sang M. ; Kwang, Y.K. ; Sooyong Lee ; Kang, Sungchul ; Cho, Kyoung R. ; Han, Young S. ; Kim, Mun S. ; Lee, Chong W.
Author_Institution :
Korea Adv. Inst. of Sci. & Technol., Seoul, South Korea
Abstract :
This paper presents a motion planner for robots in a game situation, in which the agents involved have conflicting goals. More specifically, a human-computer boxing game system is developed in a graphical environment. One boxer is controlled by a human through a motion tracking system, while the other is controlled by a motion planning algorithm. The planner has a defensive and an offensive strategies. The defensive strategy tries to move one of the forearms between the opponent´s fist and its body, while the offensive strategy locates an exposed part of the opponent´s body and throws a punch at it. To achieve an interactive operation, the motion planner considers only kinematic and geometric constraints during the search. This project is also aimed at integrating a planner with all actual robot, and investigating associated technological bottlenecks
Keywords :
games of skill; interactive systems; man-machine systems; path planning; robot kinematics; search problems; tracking; boxing robots; geometric constraint; human-computer boxing game system; interactive operation; kinematic constraint; motion planning; motion tracking; search problem; Artificial intelligence; Differential equations; Game theory; Humans; Intelligent robots; Kinematics; Laboratories; Motion control; Motion planning; Technology planning;
Conference_Titel :
Intelligent Robots and Systems, 1997. IROS '97., Proceedings of the 1997 IEEE/RSJ International Conference on
Conference_Location :
Grenoble
Print_ISBN :
0-7803-4119-8
DOI :
10.1109/IROS.1997.649026