DocumentCode :
1822669
Title :
Practical collision detection in rendering hardware for two complex 3D polygon objects
Author :
Dinerstein, Jonathan ; Egbert, Parris
fYear :
2002
fDate :
2002
Firstpage :
129
Lastpage :
135
Abstract :
We present a technique to perform real-time collision detection of two complex 3D polygon objects using commodity and workstation rendering hardware. This technique is O(n), and performs favorably in comparison to existing traditional methods in many circumstances. On PCs or workstations, this technique can be performed almost entirely in rendering hardware. This frees general CPU cycles for other processing tasks. Alternatively, more CPU cycles can be used for collision detection, freeing rendering hardware cycles for other tasks. This technique is also highly customizable to specific applications.
Keywords :
collision avoidance; computational geometry; rendering (computer graphics); CPU cycles; collision detection; complex 3D polygon objects; rendering hardware; Computational geometry; Hardware; Object detection; Personal communication networks; Pixel; Rendering (computer graphics); Surface reconstruction; Surgery; Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Eurographics UK Conference, 2002. Proceedings. The 20th
Print_ISBN :
0-7695-1518-5
Type :
conf
DOI :
10.1109/EGUK.2002.1011282
Filename :
1011282
Link To Document :
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