• DocumentCode
    1822669
  • Title

    Practical collision detection in rendering hardware for two complex 3D polygon objects

  • Author

    Dinerstein, Jonathan ; Egbert, Parris

  • fYear
    2002
  • fDate
    2002
  • Firstpage
    129
  • Lastpage
    135
  • Abstract
    We present a technique to perform real-time collision detection of two complex 3D polygon objects using commodity and workstation rendering hardware. This technique is O(n), and performs favorably in comparison to existing traditional methods in many circumstances. On PCs or workstations, this technique can be performed almost entirely in rendering hardware. This frees general CPU cycles for other processing tasks. Alternatively, more CPU cycles can be used for collision detection, freeing rendering hardware cycles for other tasks. This technique is also highly customizable to specific applications.
  • Keywords
    collision avoidance; computational geometry; rendering (computer graphics); CPU cycles; collision detection; complex 3D polygon objects; rendering hardware; Computational geometry; Hardware; Object detection; Personal communication networks; Pixel; Rendering (computer graphics); Surface reconstruction; Surgery; Workstations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Eurographics UK Conference, 2002. Proceedings. The 20th
  • Print_ISBN
    0-7695-1518-5
  • Type

    conf

  • DOI
    10.1109/EGUK.2002.1011282
  • Filename
    1011282