DocumentCode
1822669
Title
Practical collision detection in rendering hardware for two complex 3D polygon objects
Author
Dinerstein, Jonathan ; Egbert, Parris
fYear
2002
fDate
2002
Firstpage
129
Lastpage
135
Abstract
We present a technique to perform real-time collision detection of two complex 3D polygon objects using commodity and workstation rendering hardware. This technique is O(n), and performs favorably in comparison to existing traditional methods in many circumstances. On PCs or workstations, this technique can be performed almost entirely in rendering hardware. This frees general CPU cycles for other processing tasks. Alternatively, more CPU cycles can be used for collision detection, freeing rendering hardware cycles for other tasks. This technique is also highly customizable to specific applications.
Keywords
collision avoidance; computational geometry; rendering (computer graphics); CPU cycles; collision detection; complex 3D polygon objects; rendering hardware; Computational geometry; Hardware; Object detection; Personal communication networks; Pixel; Rendering (computer graphics); Surface reconstruction; Surgery; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Eurographics UK Conference, 2002. Proceedings. The 20th
Print_ISBN
0-7695-1518-5
Type
conf
DOI
10.1109/EGUK.2002.1011282
Filename
1011282
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