DocumentCode :
1824887
Title :
Predator-prey vision metaphor for multi-tasking virtual environments
Author :
Sherstyuk, A. ; Treskunov, A. ; Gavrilova, M.
Author_Institution :
Univ. of Hawaii, Honolulu, HI, USA
fYear :
2012
fDate :
4-5 March 2012
Firstpage :
81
Lastpage :
84
Abstract :
Narrow field of view of common Head Mount Displays, coupled with lack of adaptive camera accommodation and vergence make it impossible to view virtual scenes using familiar eye-head-body coordination patterns and reflexes. This impediment of natural habits is most noticeable in applications where users are facing multiple tasks, which require frequent switching between viewing modes, from wide range visual search to object examination at close distances. We propose a new technique for proactive control of the virtual camera by utilizing a predator-prey vision metaphor. We describe the technique, the implementation, and preliminary results.
Keywords :
computer vision; helmet mounted displays; predator-prey systems; virtual reality; adaptive camera accommodation; eye-head-body coordination patterns; head mount displays; multi-tasking virtual environments; predator-prey vision metaphor; proactive control; virtual scenes; Cameras; Convergence; Head; Humans; Neck; Virtual environments; Visualization; I.3.6 [Computer Graphics]: Methodology and Techniques — Interaction techniques; I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism — Virtual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3D User Interfaces (3DUI), 2012 IEEE Symposium on
Conference_Location :
Costa Mesa, CA
Print_ISBN :
978-1-4673-1204-2
Type :
conf
DOI :
10.1109/3DUI.2012.6184188
Filename :
6184188
Link To Document :
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