Title :
Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop
Author :
Piumsomboon, T. ; Clark, A. ; Umakatsu, A. ; Billinghurst, M.
Author_Institution :
HIT Lab. NZ, Univ. of Canterbury, Christchurch, New Zealand
Abstract :
In this paper, we present an AR framework that allows natural hand and tangible AR interaction for physically-based interaction and environment awareness to support face-to-face collaboration using Microsoft Kinect. Our framework comprises of six major components: (1) marker tracking (2) depth acquisition (3) image processing (4) physics simulation (5) communication and (6) rendering. The resulting augmented environment supports occlusion, shadows, and physically-based interaction of real and virtual objects. We propose three methods of natural hand representations including mesh-based, direct sphere substitution and variational optical flow. A tabletop racing game and AR Sandbox applications are created based on this framework, showing the application possibilities.
Keywords :
augmented reality; computer games; hidden feature removal; human computer interaction; image sequences; rendering (computer graphics); AR Sandbox applications; Microsoft Kinect; depth acquisition; direct sphere substitution; environment awareness; face-to-face collaboration; image processing; marker tracking; occlusion; physically-based natural hand; physics simulation; rendering; tabletop racing game; tangible AR interaction; variational optical flow; virtual objects; Adaptive optics; Computer vision; Image color analysis; Image motion analysis; Optical filters; Optical imaging; Physics; Kinect; augmented reality; collaboration; environment awareness; physically-based interaction; physics engine;
Conference_Titel :
3D User Interfaces (3DUI), 2012 IEEE Symposium on
Conference_Location :
Costa Mesa, CA
Print_ISBN :
978-1-4673-1204-2
DOI :
10.1109/3DUI.2012.6184208