• DocumentCode
    1825403
  • Title

    HyVVE: A Voronoi based hybrid architecture for massively multiplayer on-line games

  • Author

    Ricci, Laura ; Genovali, Luca ; Guidi, Barbara

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Pisa, Pisa, Italy
  • fYear
    2013
  • fDate
    29-31 July 2013
  • Firstpage
    1
  • Lastpage
    9
  • Abstract
    Massively Multiplayer Online Games (MMOGs) have gained a lot of popularity in recent years. The problem of defining a proper architecture supporting MMOGs is still a research challenge because the classical client server architecture mainly adopted in commercial applications presents several drawbacks like unsatisfactory scalability and limited fault tolerance. This paper presents HyVVE (Hybrid Voronoi Virtual Environments), an hybrid architecture exploiting both server and P2P nodes. HyVVE exploits a Voronoi tessellation of the virtual world to distribute the load for the management of the virtual entities among the server and the peers. The paper presents a set of experimental results proving the effectiveness of our approach.
  • Keywords
    computational geometry; computer games; peer-to-peer computing; HyVVE; MMOG; P2P nodes; Voronoi based hybrid architecture; Voronoi tessellation; client server architecture; commercial applications; hybrid Voronoi virtual environments; massively multiplayer online games; server nodes; virtual entities; virtual world; Computer architecture; Games; Peer-to-peer computing; Protocols; Routing; Servers; Virtual environments; Delaunay; Distributed Virtual Environments; Load Balancing; Voronoi;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Data Communication Networking (DCNET), 2013 International Conference on
  • Conference_Location
    Reykjavik
  • Type

    conf

  • Filename
    7220050