• DocumentCode
    1826483
  • Title

    The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games

  • Author

    Huang, Yun ; Zhu, Mengxiao ; Wang, Jing ; Pathak, Nishith ; Shen, Cuihua ; Keegan, Brian ; Williams, Dmitri ; Contractor, Noshir

  • Author_Institution
    Northwestern Univ., Evanston, IL, USA
  • Volume
    4
  • fYear
    2009
  • fDate
    29-31 Aug. 2009
  • Firstpage
    122
  • Lastpage
    127
  • Abstract
    Advanced communication technologies enable strangers to work together on the same tasks or projects in virtual environments. Understanding the formation of task-oriented groups is an important first step to study the dynamics of team collaboration. In this paper, we investigated group combat activities in Sonypsilas EverQuest II game to identify the role of player and group attributes on group formation. We found that group formation is highly influenced by playerspsila common interests on challenging tasks. Players with less combat experience are more likely to participate in group events for difficult tasks and team performance is positively correlated to group size.
  • Keywords
    computer games; military computing; multi-agent systems; virtual reality; Sony EverQuest II game; advanced communication technologies; combat activities; massively multiplayer online game; task-oriented groups; team collaboration; virtual environments; Collaboration; Collaborative work; Communications technology; Couplings; Finishing; Game theory; Virtual environment; activity focus theory; bipartite network; group formation; massively multiplayer online game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Science and Engineering, 2009. CSE '09. International Conference on
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    978-1-4244-5334-4
  • Electronic_ISBN
    978-0-7695-3823-5
  • Type

    conf

  • DOI
    10.1109/CSE.2009.465
  • Filename
    5284264