DocumentCode
1826483
Title
The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games
Author
Huang, Yun ; Zhu, Mengxiao ; Wang, Jing ; Pathak, Nishith ; Shen, Cuihua ; Keegan, Brian ; Williams, Dmitri ; Contractor, Noshir
Author_Institution
Northwestern Univ., Evanston, IL, USA
Volume
4
fYear
2009
fDate
29-31 Aug. 2009
Firstpage
122
Lastpage
127
Abstract
Advanced communication technologies enable strangers to work together on the same tasks or projects in virtual environments. Understanding the formation of task-oriented groups is an important first step to study the dynamics of team collaboration. In this paper, we investigated group combat activities in Sonypsilas EverQuest II game to identify the role of player and group attributes on group formation. We found that group formation is highly influenced by playerspsila common interests on challenging tasks. Players with less combat experience are more likely to participate in group events for difficult tasks and team performance is positively correlated to group size.
Keywords
computer games; military computing; multi-agent systems; virtual reality; Sony EverQuest II game; advanced communication technologies; combat activities; massively multiplayer online game; task-oriented groups; team collaboration; virtual environments; Collaboration; Collaborative work; Communications technology; Couplings; Finishing; Game theory; Virtual environment; activity focus theory; bipartite network; group formation; massively multiplayer online game;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Science and Engineering, 2009. CSE '09. International Conference on
Conference_Location
Vancouver, BC
Print_ISBN
978-1-4244-5334-4
Electronic_ISBN
978-0-7695-3823-5
Type
conf
DOI
10.1109/CSE.2009.465
Filename
5284264
Link To Document