Title :
High-Performance Volume Rendering on the Ubiquitous WebGL Platform
Author :
Mobeen, Movania Muhammad ; Feng, Lin
Author_Institution :
Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore, Singapore
Abstract :
We have invented a high-performance GPU based volume rendering algorithm on the ubiquitous WebGL platform. As WebGL is emerging as a standard platform for web applications on mobile devices, a remarkable advantage of our approach is that the advanced volume rendering algorithms can run directly on mobile devices such as smart phones and tablets in which GPU is embedded, anywhere and anytime. Technically, we deployed a novel single-pass rendering pipeline, in contrast to the other WebGL volume rendering systems using the multi-pass approach. We extended the pseudo-color shading and ray function blending by using a custom transfer function widget in the web browser, which enables interactive feature enhancement in rendering. And lastly, to get rid of the limitation in the loop iteration for dynamic loops on the current mobile platforms, we devised a WebGL compliant 3D texture slicer as an alternative solution to rendering of large datasets. Extensive experimental results and performance assessments are reported in the paper.
Keywords :
Web services; graphics processing units; iterative methods; mobile computing; mobile handsets; public domain software; ray tracing; rendering (computer graphics); GPU; Web application; Web browser; compliant 3D texture slicer; custom transfer function widget; dynamic loop; interactive feature enhancement; loop iteration; mobile device; multipass approach; pseudocolor shading; ray function blending; rendering pipeline; ubiquitous WebGL platform; volume rendering algorithm; Casting; Graphics processing unit; Image color analysis; Mathematical model; Mobile communication; Mobile handsets; Rendering (computer graphics); 3D texture slicing; GPU; Mobile computing; Single-pass ray casting; Ubiquitous platform; Volume rendering; WebGL;
Conference_Titel :
High Performance Computing and Communication & 2012 IEEE 9th International Conference on Embedded Software and Systems (HPCC-ICESS), 2012 IEEE 14th International Conference on
Conference_Location :
Liverpool
Print_ISBN :
978-1-4673-2164-8
DOI :
10.1109/HPCC.2012.58