• DocumentCode
    182860
  • Title

    Wanderlost

  • Author

    Johansson, Mikael

  • Author_Institution
    Collaborative Media Lab., Kristianstad Univ., Kristianstad, Sweden
  • fYear
    2014
  • fDate
    6-8 Oct. 2014
  • Firstpage
    395
  • Lastpage
    398
  • Abstract
    In this paper I will discuss a art and design project called wander lost, were we through co-creation try to populate a virtual world with people, objects and architecture. In this project we have developed a method for gathering input and inspiration for early stages in the design process designing virtual worlds. I will through some example of work show how worlds, real and virtual are as much made as found, and how they can be used to challenged each other into new forms of experiences and expressions, of both physical and virtual spaces. Where the virtual space transformed into maps & instructions can challenge the physical with qualities that is very hard to achieve in the physical world itself, and in that conflict new insights and expressions can revealed. Today Hybrid creations have become a method for working with cultural production not only with different elements of form, but as blending identities of the creators as well, wander lost support that process. We show how we from the virtual settings of the city of Traora we have extracted a series of walks as instructions and invited different co-creators to explore these algorithmical walks in their everyday surrounding in order to be surprised by rediscovery, using a digital camera/smart phone to capture and later communicate their findings. Allowing the unfamiliar to co-exist with the comfortably familiar. To create a process where digital worlds challenge and inspire digital expressions, tools and models with physical play and exploration. Supporting our long-term aim with research in new media is to set up design methods that can be used in a creative and collaborative process. We show how these findings played a crucial role designing the virtual city Traora. The Traora Flaneur kit turns everyday walks into discoveries of both urban contexts as well as ideas for possible virtual worlds.
  • Keywords
    art; virtual reality; Traora city; Wanderlost project; art project; cultural production; design process; digital expression; digital worlds; physical space; virtual space; virtual world; Architecture; Cityplanning; Co-creation; Design; Maps; Walking; Worldmaking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2014 International Conference on
  • Conference_Location
    Santander
  • Print_ISBN
    978-1-4799-4678-5
  • Type

    conf

  • DOI
    10.1109/CW.2014.61
  • Filename
    6980788