DocumentCode
1830296
Title
On the Characterization of CAR Systems Based on Mobile Computing
Author
Fern´ndez, V. ; Orduña, Juan M. ; Morillo, Pedro
Author_Institution
Dept. de Inf., Univ. de Valencia, Valencia, Spain
fYear
2012
fDate
25-27 June 2012
Firstpage
1205
Lastpage
1210
Abstract
Collaborative Augmented Reality (CAR) systems allow multiple users to share a real world environment including computer-generated images in real time. Currently, the hardware features of most mobile phones provide excellent multimedia services, and it also includes wireless network capabilities that offer a natural platform for CAR systems. However, the performance of the mobile CAR applications under different conditions, like the number and type of devices in the system, has not been studied yet. This paper presents the experimental characterization of CAR systems based on mobile phones, providing quantitative results about well-known performance metrics in distributed systems like system throughput and system response times. The characterization results show that the system saturation point depends on the overall percentage of CPU utilization in the computer platform acting as the system server, although it is not a fixed value and it is inversely related to the number of processor cores. Also, the results show that throughput of CAR systems heavily depends on the kind of client devices, but CAR systems can efficiently support some hundreds of clients in any case. Another important result is that the CAR system throughput is limited by the server I/O in some cases. Therefore, any improvement in CAR systems should be addressed to alleviate the server I/O, even though it may add computational overhead to the server.
Keywords
augmented reality; mobile computing; multimedia systems; multiprocessing systems; CAR system characterization; CAR system throughput; CPU utilization; client devices; collaborative augmented reality system; computational overhead; computer-generated images; distributed systems; mobile CAR applications; mobile computing; mobile phones; multimedia services; performance evaluation; performance metrics; processor cores; real-world environment; server I/O; system response times; system saturation point; system server; system throughput; wireless network capabilities; Mobile handsets; Performance evaluation; Servers; Sociology; Statistics; Throughput; Time factors; Collaborative Augmented Reality; Mobile Phones; Performance Evaluation;
fLanguage
English
Publisher
ieee
Conference_Titel
High Performance Computing and Communication & 2012 IEEE 9th International Conference on Embedded Software and Systems (HPCC-ICESS), 2012 IEEE 14th International Conference on
Conference_Location
Liverpool
Print_ISBN
978-1-4673-2164-8
Type
conf
DOI
10.1109/HPCC.2012.177
Filename
6332313
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