• DocumentCode
    1830975
  • Title

    Badumna Network Suite: A decentralized network engine for Massively Multiplayer Online applications

  • Author

    Kulkarni, Santosh

  • Author_Institution
    Victoria Res. Labs., NICTA, VIC, Australia
  • fYear
    2009
  • fDate
    9-11 Sept. 2009
  • Firstpage
    178
  • Lastpage
    183
  • Abstract
    We present Badumna Network Suite, a network engine for massively multiplayer online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-server architecture. This architecture has several drawbacks such as high deployment costs, single point of failure and lack of scalability. Badumna´s goal is to scale to truly massive player counts using minimal operator owned infrastructure and network resources. The key to achieving this goal is in forming a peer-to-peer network and distributing the processing on this network. By doing this, Badumna reduces hosting costs significantly and it also increases the maximum number of users that can be allowed in a given region. The technology comprises of a distributed network engine that interfaces with existing MMO platforms. This paper presents the technology and discusses the issues involved in integrating such a technology with commercial gaming platforms - the expectations and the challenges. We then present results from commercial trials and conclude by discussing the role peer-to-peer computing will play in defining the future of MMO technology.
  • Keywords
    client-server systems; computer games; peer-to-peer computing; software architecture; Badumna network suite; Second Life; World of Warcraft; client-server architecture; commercial gaming platforms; decentralized network engine; distributed network engine; massively multiplayer online applications; peer-to-peer network; Communication system control; Computer architecture; Costs; Engines; Indexing; Network servers; Peer to peer computing; Protocols; Second Life; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Peer-to-Peer Computing, 2009. P2P '09. IEEE Ninth International Conference on
  • Conference_Location
    Seattle, WA
  • Print_ISBN
    978-1-4244-5066-4
  • Electronic_ISBN
    978-1-4244-5067-1
  • Type

    conf

  • DOI
    10.1109/P2P.2009.5284508
  • Filename
    5284508