DocumentCode
1831659
Title
Analyzing and Monitoring Learning Communities in a Serious Games Context
Author
Prasolova-Frland, E. ; Hokstad, Leif Martin
Author_Institution
Norwegian Univ. of Sci. & Technol., Trondheim, Norway
fYear
2010
fDate
10-16 Feb. 2010
Firstpage
120
Lastpage
125
Abstract
In this paper, we focus on the analysis framework for learning communities in an organizational context. The purpose of such communities is to foster and maintain a fruitful environment for learning and development for the organizations the community is a part of. Introducing new technologies such as serious games for learning in organizations imposes new challenges on supporting the development of communities through the different phases of their lifecycle. In order to identify these challenges it is necessary to study the interrelationship and mutual reciprocity among the concepts of organization, community, learning, knowledge and technology, monitoring the development of learning communities on a continuous basis.
Keywords
computer games; learning (artificial intelligence); games context; learning communities; lifecycle; organizational context; Condition monitoring; Electronic learning; Humans; Knowledge management; Large scale integration; Risk analysis; Software libraries; Stress; Terminology; Testing; Learning communities; analysis framework; monitoring communities; organizational learning; serious games;
fLanguage
English
Publisher
ieee
Conference_Titel
Mobile, Hybrid, and On-Line Learning, 2010. ELML '10. Second International Conference on
Conference_Location
Saint Maarten
Print_ISBN
978-1-4244-5718-2
Type
conf
DOI
10.1109/eLmL.2010.30
Filename
5429999
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