• DocumentCode
    1831659
  • Title

    Analyzing and Monitoring Learning Communities in a Serious Games Context

  • Author

    Prasolova-Frland, E. ; Hokstad, Leif Martin

  • Author_Institution
    Norwegian Univ. of Sci. & Technol., Trondheim, Norway
  • fYear
    2010
  • fDate
    10-16 Feb. 2010
  • Firstpage
    120
  • Lastpage
    125
  • Abstract
    In this paper, we focus on the analysis framework for learning communities in an organizational context. The purpose of such communities is to foster and maintain a fruitful environment for learning and development for the organizations the community is a part of. Introducing new technologies such as serious games for learning in organizations imposes new challenges on supporting the development of communities through the different phases of their lifecycle. In order to identify these challenges it is necessary to study the interrelationship and mutual reciprocity among the concepts of organization, community, learning, knowledge and technology, monitoring the development of learning communities on a continuous basis.
  • Keywords
    computer games; learning (artificial intelligence); games context; learning communities; lifecycle; organizational context; Condition monitoring; Electronic learning; Humans; Knowledge management; Large scale integration; Risk analysis; Software libraries; Stress; Terminology; Testing; Learning communities; analysis framework; monitoring communities; organizational learning; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mobile, Hybrid, and On-Line Learning, 2010. ELML '10. Second International Conference on
  • Conference_Location
    Saint Maarten
  • Print_ISBN
    978-1-4244-5718-2
  • Type

    conf

  • DOI
    10.1109/eLmL.2010.30
  • Filename
    5429999