DocumentCode :
1833754
Title :
Compression of 3D triangle mesh sequences
Author :
Yang, Jeong-Hyu ; Kim, Chang-Su ; Lee, Sang-Uk
Author_Institution :
Sch. of Electr. Eng., Seoul Nat. Univ., South Korea
fYear :
2001
fDate :
2001
Firstpage :
181
Lastpage :
186
Abstract :
In this paper, we propose a new geometry compression algorithm for 3D mesh sequences, based on vertex-wise motion vector (MV) prediction. In general, the MV of a vertex is highly correlated to those of adjacent vertices. To exploit the high correlation, we define a neighborhood of a vertex, and predict the MV of the vertex from those of the neighborhood. It is shown that the proposed algorithm has simpler structure than the existing segment-based algorithm. Furthermore, simulation results demonstrate that the proposed algorithm yields better compression performance than the existing algorithm
Keywords :
computational geometry; computer graphics; data compression; entropy codes; mesh generation; prediction theory; 3D triangle mesh sequences; MV; adjacent vertices; geometry compression algorithm; vertex-wise motion vector prediction; Animation; Application software; Compression algorithms; Computational modeling; Decoding; Games; Geometry; Image coding; Signal processing algorithms; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Signal Processing, 2001 IEEE Fourth Workshop on
Conference_Location :
Cannes
Print_ISBN :
0-7803-7025-2
Type :
conf
DOI :
10.1109/MMSP.2001.962731
Filename :
962731
Link To Document :
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