DocumentCode
1833754
Title
Compression of 3D triangle mesh sequences
Author
Yang, Jeong-Hyu ; Kim, Chang-Su ; Lee, Sang-Uk
Author_Institution
Sch. of Electr. Eng., Seoul Nat. Univ., South Korea
fYear
2001
fDate
2001
Firstpage
181
Lastpage
186
Abstract
In this paper, we propose a new geometry compression algorithm for 3D mesh sequences, based on vertex-wise motion vector (MV) prediction. In general, the MV of a vertex is highly correlated to those of adjacent vertices. To exploit the high correlation, we define a neighborhood of a vertex, and predict the MV of the vertex from those of the neighborhood. It is shown that the proposed algorithm has simpler structure than the existing segment-based algorithm. Furthermore, simulation results demonstrate that the proposed algorithm yields better compression performance than the existing algorithm
Keywords
computational geometry; computer graphics; data compression; entropy codes; mesh generation; prediction theory; 3D triangle mesh sequences; MV; adjacent vertices; geometry compression algorithm; vertex-wise motion vector prediction; Animation; Application software; Compression algorithms; Computational modeling; Decoding; Games; Geometry; Image coding; Signal processing algorithms; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Signal Processing, 2001 IEEE Fourth Workshop on
Conference_Location
Cannes
Print_ISBN
0-7803-7025-2
Type
conf
DOI
10.1109/MMSP.2001.962731
Filename
962731
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