• DocumentCode
    1833754
  • Title

    Compression of 3D triangle mesh sequences

  • Author

    Yang, Jeong-Hyu ; Kim, Chang-Su ; Lee, Sang-Uk

  • Author_Institution
    Sch. of Electr. Eng., Seoul Nat. Univ., South Korea
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    181
  • Lastpage
    186
  • Abstract
    In this paper, we propose a new geometry compression algorithm for 3D mesh sequences, based on vertex-wise motion vector (MV) prediction. In general, the MV of a vertex is highly correlated to those of adjacent vertices. To exploit the high correlation, we define a neighborhood of a vertex, and predict the MV of the vertex from those of the neighborhood. It is shown that the proposed algorithm has simpler structure than the existing segment-based algorithm. Furthermore, simulation results demonstrate that the proposed algorithm yields better compression performance than the existing algorithm
  • Keywords
    computational geometry; computer graphics; data compression; entropy codes; mesh generation; prediction theory; 3D triangle mesh sequences; MV; adjacent vertices; geometry compression algorithm; vertex-wise motion vector prediction; Animation; Application software; Compression algorithms; Computational modeling; Decoding; Games; Geometry; Image coding; Signal processing algorithms; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Signal Processing, 2001 IEEE Fourth Workshop on
  • Conference_Location
    Cannes
  • Print_ISBN
    0-7803-7025-2
  • Type

    conf

  • DOI
    10.1109/MMSP.2001.962731
  • Filename
    962731