• DocumentCode
    1834170
  • Title

    FLEXIBLE RULES: A Player Oriented Board Game Development Framework

  • Author

    Frapolli, Fulvio ; Brocco, Amos ; Malatras, Apostolos ; Hirsbrunner, Béat

  • Author_Institution
    Dept. of Inf., Univ. of Fribourg, Fribourg, Switzerland
  • fYear
    2010
  • fDate
    10-15 Feb. 2010
  • Firstpage
    113
  • Lastpage
    118
  • Abstract
    When comparing digital board games with their traditional counterparts, it becomes clear that certain features such as graphics, mundane task automation or saving and restoring the state of the game have been greatly improved.Nonetheless, the transition to a digital environment leads to a loss of the flexibility that makes traditional board games inherently popular. While modifying aspects of the game is straight forward in traditional board games, achieving such a level of customization in the digital domain requires deep knowledge of and access to the game source code. In this paper we focus on board games and by means of an in-depth online survey we validate our previous observation, namely that enhancements should be made to digital board games by incorporating gaming facets found in the physical environment,e.g. support for flexibility by means of house rules. To this end,we introduce a conceptual model for the design of digital board games, which is supported by a set of visual programming tools to enable game development according to the principles set out by our proposed model. The set of the tools along with the underlying intuitive model comprise the FLEXIBLERULES framework, which enables and facilitates flexible and extensible game design and development.
  • Keywords
    computer games; software tools; visual programming; FLEXIBLERULES framework; digital board games; game design; gaming facets; player oriented board game development framework; visual programming tools; Application software; Automation; Communication channels; Computer languages; Engines; Graphics; Informatics; Logic programming; Physics computing; Programming environments; Development Framework; Games; Human-Computer Interaction; Survey;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advances in Computer-Human Interactions, 2010. ACHI '10. Third International Conference on
  • Conference_Location
    Saint Maarten
  • Print_ISBN
    978-1-4244-5693-2
  • Type

    conf

  • DOI
    10.1109/ACHI.2010.14
  • Filename
    5430113