DocumentCode :
1837558
Title :
Bridging the gap between 2D and 3D: a stream of digital animation techniques
Author :
Anjyo, Ken-ichi
fYear :
2001
fDate :
2001
Firstpage :
332
Lastpage :
335
Abstract :
The author presents the digital techniques and know-how that have been motivated, created and tried out through our work for cel animation. The techniques focus on extracting three-dimensional characteristics from two-dimensional images of the scene to be animated, or on merging 2D and 3D animations. Several animation examples are also demonstrated to show our practical skills, such as those for camera projection mapping for 3D structuring the 2D drawing scenes, and implicit/explicit use of 3D CG techniques for visual effects
Keywords :
computer animation; graphical user interfaces; realistic images; rendering (computer graphics); 2D drawing scenes; 2D/3D animation merging; 3D CG techniques; 3D structuring; camera projection mapping; cel animation; digital animation techniques; three-dimensional characteristics; two-dimensional images; visual effects; Animation; Cameras; Character generation; Data mining; Layout; Merging; Production; Research and development; Streaming media; Visual effects;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2001. Proceedings. Ninth Pacific Conference on
Conference_Location :
Tokyo
Print_ISBN :
0-7695-1227-5
Type :
conf
DOI :
10.1109/PCCGA.2001.962889
Filename :
962889
Link To Document :
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