Title :
Advecting procedural textures for 2D flow animation
Author :
Kao, David ; Pang, Alex
Author_Institution :
NASA Ames Res. Center, Moffett Field, CA, USA
Abstract :
The paper proposes the use of specially generated 3D procedural textures for visualizing steady state 2D flow fields. We use the flow field to advect and animate the texture over time. However, using standard texture advection techniques and arbitrary textures will introduce some undesirable effects such as: (a) expanding texture from a critical source point, (b) streaking pattern from the boundary of the flow field, (c) crowding of advected textures near an attracting spiral or sink, and (d) absent or lack of textures in some regions of the flow. The paper proposes a number of strategies to solve these problems. We demonstrate how the technique works using both synthetic data and computational fluid dynamics data
Keywords :
computational fluid dynamics; computer animation; data visualisation; flow simulation; flow visualisation; image texture; vortices; 2D flow animation; arbitrary textures; attracting spiral; computational fluid dynamics data; critical source point; flow field; procedural texture advection; specially generated 3D procedural textures; standard texture advection techniques; steady state 2D flow field visualization; streaking pattern; synthetic data; texture animation; Animation; Computational fluid dynamics; Computer graphics; Data visualization; Fluid dynamics; Layout; NASA; Pixel; Spirals; Steady-state;
Conference_Titel :
Computer Graphics and Applications, 2001. Proceedings. Ninth Pacific Conference on
Conference_Location :
Tokyo
Print_ISBN :
0-7695-1227-5
DOI :
10.1109/PCCGA.2001.962892