DocumentCode
1837655
Title
Advecting procedural textures for 2D flow animation
Author
Kao, David ; Pang, Alex
Author_Institution
NASA Ames Res. Center, Moffett Field, CA, USA
fYear
2001
fDate
2001
Firstpage
355
Lastpage
362
Abstract
The paper proposes the use of specially generated 3D procedural textures for visualizing steady state 2D flow fields. We use the flow field to advect and animate the texture over time. However, using standard texture advection techniques and arbitrary textures will introduce some undesirable effects such as: (a) expanding texture from a critical source point, (b) streaking pattern from the boundary of the flow field, (c) crowding of advected textures near an attracting spiral or sink, and (d) absent or lack of textures in some regions of the flow. The paper proposes a number of strategies to solve these problems. We demonstrate how the technique works using both synthetic data and computational fluid dynamics data
Keywords
computational fluid dynamics; computer animation; data visualisation; flow simulation; flow visualisation; image texture; vortices; 2D flow animation; arbitrary textures; attracting spiral; computational fluid dynamics data; critical source point; flow field; procedural texture advection; specially generated 3D procedural textures; standard texture advection techniques; steady state 2D flow field visualization; streaking pattern; synthetic data; texture animation; Animation; Computational fluid dynamics; Computer graphics; Data visualization; Fluid dynamics; Layout; NASA; Pixel; Spirals; Steady-state;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2001. Proceedings. Ninth Pacific Conference on
Conference_Location
Tokyo
Print_ISBN
0-7695-1227-5
Type
conf
DOI
10.1109/PCCGA.2001.962892
Filename
962892
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