• DocumentCode
    1837655
  • Title

    Advecting procedural textures for 2D flow animation

  • Author

    Kao, David ; Pang, Alex

  • Author_Institution
    NASA Ames Res. Center, Moffett Field, CA, USA
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    355
  • Lastpage
    362
  • Abstract
    The paper proposes the use of specially generated 3D procedural textures for visualizing steady state 2D flow fields. We use the flow field to advect and animate the texture over time. However, using standard texture advection techniques and arbitrary textures will introduce some undesirable effects such as: (a) expanding texture from a critical source point, (b) streaking pattern from the boundary of the flow field, (c) crowding of advected textures near an attracting spiral or sink, and (d) absent or lack of textures in some regions of the flow. The paper proposes a number of strategies to solve these problems. We demonstrate how the technique works using both synthetic data and computational fluid dynamics data
  • Keywords
    computational fluid dynamics; computer animation; data visualisation; flow simulation; flow visualisation; image texture; vortices; 2D flow animation; arbitrary textures; attracting spiral; computational fluid dynamics data; critical source point; flow field; procedural texture advection; specially generated 3D procedural textures; standard texture advection techniques; steady state 2D flow field visualization; streaking pattern; synthetic data; texture animation; Animation; Computational fluid dynamics; Computer graphics; Data visualization; Fluid dynamics; Layout; NASA; Pixel; Spirals; Steady-state;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2001. Proceedings. Ninth Pacific Conference on
  • Conference_Location
    Tokyo
  • Print_ISBN
    0-7695-1227-5
  • Type

    conf

  • DOI
    10.1109/PCCGA.2001.962892
  • Filename
    962892