• DocumentCode
    1838170
  • Title

    2D and 3D level-set algorithms on GPU

  • Author

    Tornai, G.J. ; Cserey, G.

  • Author_Institution
    Fac. of Inf. Technol., Pazmany Peter Catholic Univ., Budapest, Hungary
  • fYear
    2010
  • fDate
    3-5 Feb. 2010
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Locating object boundaries, modeling shapes is still an interesting and important task in many applications such as computer vision, object detection, image segmentation and tracking. In this paper we show the implementation of 2D and 3D algorithms based on the level sets using the advantages residing in today´s common GPUs. One main goal of this paper is to contribute a development and give one new local-parallel implementation of a fast level set based algorithm via the locally organized processing elements and memory. This algorithm can model and detect any object with arbitrary complex shape and can be applied to situations where no or very few a priori information is available. Our accelerated implementation can handle more initial curves and surfaces which can fuse or merge according to the requirements. This might be a good base to achieve fast and robust detection, segmentation or tracking in medical or autonomous tasks.
  • Keywords
    computer graphic equipment; coprocessors; object detection; parallel algorithms; 2D level set algorithm; 3D level set algorithm; GPU; arbitrary complex shape; fast level set based algorithm; local parallel implementation; object boundary location; organized processing element; Acceleration; Application software; Biomedical imaging; Computer vision; Fuses; Image segmentation; Level set; Object detection; Robustness; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cellular Nanoscale Networks and Their Applications (CNNA), 2010 12th International Workshop on
  • Conference_Location
    Berkeley, CA
  • Print_ISBN
    978-1-4244-6679-5
  • Type

    conf

  • DOI
    10.1109/CNNA.2010.5430314
  • Filename
    5430314