DocumentCode
1838775
Title
Approaching M-learning with the Application of Instructional Pervasive Game
Author
Shih, Ju-Ling ; Chen, Cheng-ping
Author_Institution
Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
fYear
2012
fDate
27-30 March 2012
Firstpage
254
Lastpage
258
Abstract
M-Learning has been practiced for decades with success research results in various fields and levels. In order to enhance the quality of instructional activities in terms of students´ learning motivation, human association, as well as the linkage between the students and the learning context and materials, instructional pervasive gaming (IPG) is integrated as the approach. This paper draws a learning model of IPG design by synthesizing several valuable theories and shows an exemplary research design as the reference for IPG developers.
Keywords
computer aided instruction; computer games; ubiquitous computing; M-learning; human association; instructional activities; instructional pervasive gaming; learning model; student learning motivation; Context; Educational institutions; Games; Materials; Mobile communication; Mobile handsets; instructional pervasive game; learning model; mobile learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Wireless, Mobile and Ubiquitous Technology in Education (WMUTE), 2012 IEEE Seventh International Conference on
Conference_Location
Takamatsu
Print_ISBN
978-1-4673-0884-7
Type
conf
DOI
10.1109/WMUTE.2012.62
Filename
6185042
Link To Document