DocumentCode :
1838775
Title :
Approaching M-learning with the Application of Instructional Pervasive Game
Author :
Shih, Ju-Ling ; Chen, Cheng-ping
Author_Institution :
Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
fYear :
2012
fDate :
27-30 March 2012
Firstpage :
254
Lastpage :
258
Abstract :
M-Learning has been practiced for decades with success research results in various fields and levels. In order to enhance the quality of instructional activities in terms of students´ learning motivation, human association, as well as the linkage between the students and the learning context and materials, instructional pervasive gaming (IPG) is integrated as the approach. This paper draws a learning model of IPG design by synthesizing several valuable theories and shows an exemplary research design as the reference for IPG developers.
Keywords :
computer aided instruction; computer games; ubiquitous computing; M-learning; human association; instructional activities; instructional pervasive gaming; learning model; student learning motivation; Context; Educational institutions; Games; Materials; Mobile communication; Mobile handsets; instructional pervasive game; learning model; mobile learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Wireless, Mobile and Ubiquitous Technology in Education (WMUTE), 2012 IEEE Seventh International Conference on
Conference_Location :
Takamatsu
Print_ISBN :
978-1-4673-0884-7
Type :
conf
DOI :
10.1109/WMUTE.2012.62
Filename :
6185042
Link To Document :
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