• DocumentCode
    1838775
  • Title

    Approaching M-learning with the Application of Instructional Pervasive Game

  • Author

    Shih, Ju-Ling ; Chen, Cheng-ping

  • Author_Institution
    Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
  • fYear
    2012
  • fDate
    27-30 March 2012
  • Firstpage
    254
  • Lastpage
    258
  • Abstract
    M-Learning has been practiced for decades with success research results in various fields and levels. In order to enhance the quality of instructional activities in terms of students´ learning motivation, human association, as well as the linkage between the students and the learning context and materials, instructional pervasive gaming (IPG) is integrated as the approach. This paper draws a learning model of IPG design by synthesizing several valuable theories and shows an exemplary research design as the reference for IPG developers.
  • Keywords
    computer aided instruction; computer games; ubiquitous computing; M-learning; human association; instructional activities; instructional pervasive gaming; learning model; student learning motivation; Context; Educational institutions; Games; Materials; Mobile communication; Mobile handsets; instructional pervasive game; learning model; mobile learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Wireless, Mobile and Ubiquitous Technology in Education (WMUTE), 2012 IEEE Seventh International Conference on
  • Conference_Location
    Takamatsu
  • Print_ISBN
    978-1-4673-0884-7
  • Type

    conf

  • DOI
    10.1109/WMUTE.2012.62
  • Filename
    6185042