• DocumentCode
    1839460
  • Title

    Underwater stereo

  • Author

    Queiroz-Neto, Jose P. ; Carceroni, Rodrigo ; Barros, Wagner ; Campos, Mario

  • Author_Institution
    Departamento de Informatica, Centro Fed. de Educacao Tecnologica, Manaus, Brazil
  • fYear
    2004
  • fDate
    17-20 Oct. 2004
  • Firstpage
    170
  • Lastpage
    177
  • Abstract
    Images of underwater scenes suffer from poor contrast. Water-induced contrast decay varies across the scene and is exponential in the depths of scene points, which prevents standard computer vision algorithms from operating properly. In this paper we show how to overcome this problem by adapting an existing model of light propagation in the (foggy) atmosphere to describe the behavior of light in liquid media. By integrating the resulting model within a dense stereo algorithm, we recover disparity maps of scenes immersed in water from pairs of images of these scenes acquired from distinct viewpoints. Experiments performed with real underwater images of various degrees of turbidity show that the use of a physically based light-propagation model allows one to reconstruct underwater scenes more accurately than with standard stereo algorithms alone.
  • Keywords
    computer vision; light propagation; stereo image processing; turbidity; computer vision; dense stereo algorithm; disparity maps; foggy atmosphere; light propagation; liquid media; turbidity; underwater images; underwater stereo; Absorption; Atmosphere; Atmospheric modeling; Computer vision; Image reconstruction; Layout; Light scattering; Optical propagation; Particle scattering; Stereo vision;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2004. Proceedings. 17th Brazilian Symposium on
  • ISSN
    1530-1834
  • Print_ISBN
    0-7695-2227-0
  • Type

    conf

  • DOI
    10.1109/SIBGRA.2004.1352958
  • Filename
    1352958