DocumentCode
1839460
Title
Underwater stereo
Author
Queiroz-Neto, Jose P. ; Carceroni, Rodrigo ; Barros, Wagner ; Campos, Mario
Author_Institution
Departamento de Informatica, Centro Fed. de Educacao Tecnologica, Manaus, Brazil
fYear
2004
fDate
17-20 Oct. 2004
Firstpage
170
Lastpage
177
Abstract
Images of underwater scenes suffer from poor contrast. Water-induced contrast decay varies across the scene and is exponential in the depths of scene points, which prevents standard computer vision algorithms from operating properly. In this paper we show how to overcome this problem by adapting an existing model of light propagation in the (foggy) atmosphere to describe the behavior of light in liquid media. By integrating the resulting model within a dense stereo algorithm, we recover disparity maps of scenes immersed in water from pairs of images of these scenes acquired from distinct viewpoints. Experiments performed with real underwater images of various degrees of turbidity show that the use of a physically based light-propagation model allows one to reconstruct underwater scenes more accurately than with standard stereo algorithms alone.
Keywords
computer vision; light propagation; stereo image processing; turbidity; computer vision; dense stereo algorithm; disparity maps; foggy atmosphere; light propagation; liquid media; turbidity; underwater images; underwater stereo; Absorption; Atmosphere; Atmospheric modeling; Computer vision; Image reconstruction; Layout; Light scattering; Optical propagation; Particle scattering; Stereo vision;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2004. Proceedings. 17th Brazilian Symposium on
ISSN
1530-1834
Print_ISBN
0-7695-2227-0
Type
conf
DOI
10.1109/SIBGRA.2004.1352958
Filename
1352958
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