DocumentCode :
1839755
Title :
Software shaders in interactive environments using relief impostors
Author :
Clua, Esteban W G ; Feijó, Bruno ; Dreux, Marcelo ; Fonseca, Francisco
Author_Institution :
Dept. of Comput. Sci., Pontificia Univ. Catolica do Rio de Janeiro, Brazil
fYear :
2004
fDate :
17-20 Oct. 2004
Firstpage :
284
Lastpage :
291
Abstract :
This work presents an architecture for real-time visualization, which is able to render a set of 3D objects by using the CPU idle time. The objects being rendered are sent to the graphics pipeline as relief impostors. Their depth maps are used to apply 3D image-warping operations in order to prolong the life cycle of the synthesized images. While an image is within the graphics pipeline the CPU idle time is used to generate additional necessary images. With this method, it is possible to render images with special illumination models and effects that are impossible or unsuitable to be implemented with the shaders of the available graphics cards.
Keywords :
add-on boards; computer graphic equipment; data visualisation; interactive systems; lighting; real-time systems; rendering (computer graphics); 3D image-warping operations; 3D objects; CPU idle time; depth maps; effects; graphics cards; graphics pipeline; illumination models; interactive environments; real-time visualization; relief impostors; rendering; software shaders; synthesized image life cycle; Application software; Central Processing Unit; Computer applications; Computer graphics; Geometry; Layout; Lighting; Pipelines; Rendering (computer graphics); Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Image Processing, 2004. Proceedings. 17th Brazilian Symposium on
ISSN :
1530-1834
Print_ISBN :
0-7695-2227-0
Type :
conf
DOI :
10.1109/SIBGRA.2004.1352972
Filename :
1352972
Link To Document :
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