DocumentCode :
1839826
Title :
Multiple-depth shadow maps
Author :
Pagot, Christian Azambuja ; Comba, João Luiz Dihl ; De Oliveira Neto, Manuel Menezes
Author_Institution :
Inst. de Informatica, Univ. Fed. do Rio Grande do Sul, Porto Alegre, Brazil
fYear :
2004
fDate :
17-20 Oct. 2004
Firstpage :
308
Lastpage :
315
Abstract :
Traditional shadow maps store a single depth value per cell, leading to a binary outcome by the shadow test (either lit or in shadow), and are prone to produce aliased shadow borders. We present a new approach that produces better estimates of shadow percentages and, in combination with percentage closer filtering (PCF), reduces aliasing artifacts using smaller kernel sizes. The new algorithm extends the notions of shadow maps and shadow tests to support the representation of multiple depth values per shadow map cell, as well as multi-valued shadow tests. This new approach has the potential for hardware implementation, but can also be implemented exploiting the programmable capabilities of recent graphics cards.
Keywords :
add-on boards; antialiasing; digital filters; image representation; lighting; rendering (computer graphics); PCF; aliasing artifact reduction; kernel sizes; multi-valued shadow tests; multiple depth value representation; multiple-depth shadow maps; percentage closer filtering; programmable graphics cards; shadow map cell; shadow percentages estimates; Computational efficiency; Computer graphics; Filtering algorithms; Hardware; Image processing; Kernel; Layout; Light sources; Shadow mapping; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Image Processing, 2004. Proceedings. 17th Brazilian Symposium on
ISSN :
1530-1834
Print_ISBN :
0-7695-2227-0
Type :
conf
DOI :
10.1109/SIBGRA.2004.1352975
Filename :
1352975
Link To Document :
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