• DocumentCode
    1840155
  • Title

    Investigating learning rates for evolution and temporal difference learning

  • Author

    Lucas, Simon M.

  • Author_Institution
    Dept. of Comput. & Electron. Syst., Univ. of Essex, Colchester
  • fYear
    2008
  • fDate
    15-18 Dec. 2008
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    Evidently, any learning algorithm can only learn on the basis of the information given to it. This paper presents a first attempt to place an upper bound on the information rates attainable with standard co-evolution and with TDL. The upper bound for TDL is shown to be much higher than for co-evolution. Under commonly used settings for learning to play Othello for example, TDL may have an upper bound that is hundreds or even thousands of times higher than that of coevolution. To test how well these bounds correlate with actual learning rates, a simple two-player game called Treasure Hunt is developed. While the upper bounds cannot be used to predict the number of games required to learn the optimal policy, they do correctly predict the rank order of the number of games required by each algorithm.
  • Keywords
    computer games; learning (artificial intelligence); Othello; Treasure Hunt; co-evolution; learning rates; temporal difference learning; two-player game; Counting circuits; Evolutionary computation; Information rates; Machine learning; Machine learning algorithms; Neural networks; Robustness; Surges; Testing; Upper bound;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
  • Conference_Location
    Perth, WA
  • Print_ISBN
    978-1-4244-2973-8
  • Electronic_ISBN
    978-1-4244-2974-5
  • Type

    conf

  • DOI
    10.1109/CIG.2008.5035614
  • Filename
    5035614