DocumentCode
1840155
Title
Investigating learning rates for evolution and temporal difference learning
Author
Lucas, Simon M.
Author_Institution
Dept. of Comput. & Electron. Syst., Univ. of Essex, Colchester
fYear
2008
fDate
15-18 Dec. 2008
Firstpage
1
Lastpage
7
Abstract
Evidently, any learning algorithm can only learn on the basis of the information given to it. This paper presents a first attempt to place an upper bound on the information rates attainable with standard co-evolution and with TDL. The upper bound for TDL is shown to be much higher than for co-evolution. Under commonly used settings for learning to play Othello for example, TDL may have an upper bound that is hundreds or even thousands of times higher than that of coevolution. To test how well these bounds correlate with actual learning rates, a simple two-player game called Treasure Hunt is developed. While the upper bounds cannot be used to predict the number of games required to learn the optimal policy, they do correctly predict the rank order of the number of games required by each algorithm.
Keywords
computer games; learning (artificial intelligence); Othello; Treasure Hunt; co-evolution; learning rates; temporal difference learning; two-player game; Counting circuits; Evolutionary computation; Information rates; Machine learning; Machine learning algorithms; Neural networks; Robustness; Surges; Testing; Upper bound;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location
Perth, WA
Print_ISBN
978-1-4244-2973-8
Electronic_ISBN
978-1-4244-2974-5
Type
conf
DOI
10.1109/CIG.2008.5035614
Filename
5035614
Link To Document