• DocumentCode
    1840216
  • Title

    Can opponent models aid poker player evolution?

  • Author

    Baker, R.J.S. ; Cowling, P.I. ; Randall, T.W.G. ; Jiang, P.

  • Author_Institution
    Dept. of Comput., Univ. of Bradford, Bradford
  • fYear
    2008
  • fDate
    15-18 Dec. 2008
  • Firstpage
    23
  • Lastpage
    30
  • Abstract
    We investigate the impact of Bayesian opponent modeling upon the evolution of a player for a simplified poker game. Through the evolution of artificial neural networks using NEAT we create and compare players both utilizing and ignoring Bayesian opponent beliefs. We test the effectiveness of this model against various collections of dynamic and partially randomized opponents and find that using a Bayesian opponent model enhances our AI players even when dealing with a previously unseen collection of players. We further utilize the inherent recurrency of our evolved players in order to recognize the opponent models of multiple players. Through ablative studies upon the inputs of the network, we show that utilization of an opponent model as an evolutionary aid yields significantly stronger players in this case.
  • Keywords
    belief networks; computer games; neural nets; Bayesian opponent beliefs; Bayesian opponent modeling; artificial neural networks; poker player evolution; Artificial intelligence; Artificial neural networks; Bayesian methods; Cognition; Computer networks; Decision making; Electronic mail; Explosions; Game theory; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
  • Conference_Location
    Perth, WA
  • Print_ISBN
    978-1-4244-2973-8
  • Electronic_ISBN
    978-1-4244-2974-5
  • Type

    conf

  • DOI
    10.1109/CIG.2008.5035617
  • Filename
    5035617