DocumentCode :
1840281
Title :
Dynamic formations in real-time strategy games
Author :
Van der Heijden, Marcel ; Bakkes, Sander ; Spronck, Pieter
Author_Institution :
Maastricht Univ., Maastricht
fYear :
2008
fDate :
15-18 Dec. 2008
Firstpage :
47
Lastpage :
54
Abstract :
Current approaches to organising units in strategic video games are typically implemented via static formations. Static formations are not capable of adapting effectively to opponent tactics. In this paper we discuss an approach to organising units by learning the effectiveness of a formation in actual play, and directly applying learned formations according to the classification of the opponent player. This approach to establish so-called dynamic formations, is tested in the ORTS game environment. From our results, we may conclude that the approach to established dynamic formations can be successfully applied in actual video-game environments.
Keywords :
computer games; ORTS; real-time strategy games; static formations; video games; Artificial intelligence; Automatic control; Games; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location :
Perth, WA
Print_ISBN :
978-1-4244-2973-8
Electronic_ISBN :
978-1-4244-2974-5
Type :
conf
DOI :
10.1109/CIG.2008.5035620
Filename :
5035620
Link To Document :
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